Homebrew Erebus Species Details
Erebus, the race of pure darkness. It's said that their race was the first to exist on the planet. They were made during the storms of creation while the earth was still young. Meteors crashed down from the sky containing a special gem that started it all. This gem alone is highly respected for its natural attunement with magic but when this gem is struck by natural lightning it makes something entirely new. This gem, now struck with lightning, draws in surrounding darkness to form a small being known as the Erebus. This creature small and innocent at first slowly grows to be a terrifying race. Although this race is not as stable as they would like. When young their body is firm and graspable but as they get older their body slowly disperses until there is nothing left turning their gem core into a useless lump of rock killing them. From age 16 to 100 they have to master their body so that they don’t disperse at 100 and cease to exist. They communicate through an empath ability, allowing them to get their feelings across to others.
Erebus Traits
Most of there magic abilities relate to necromancy in some way.Ability Score Increase
Your dexterity score increases by 2.
Age
Erebus mature at the same rate as humans and reach adulthood at 18. They can live up to 900 as long as they get control of their body and don’t disperse at 100.
Alignment
Erebus tend towards no particular alignment.
Size
Erebus are about 6 to 8 feet tall during adulthood. Your size is medium.
Speed
Your base moving speed is 30 feet. Your base hovering range is 10 feet.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. you cant discern color in darkness, only shades of gray. Although when you cast disperse you can see perfectly well in your own darkness.
Menacing
You gain proficiency in the intimidation skill.
Disperse
Fills a 15-foot radius area of darkness, the area of darkness moves with the player. If you want a set place to stay dark while the player leaves the character will be reduced back to their small toddler form. One long rest will regain their original form.
Sun Damage
When in direct sunlight this race receives disadvantage against attack rolls. Without their cloak they take 1 hp damage every turn, slowly shrinking their size.
Languages
You can speak, read, and write Common and Erebin. Erebin is the written form of there natural empath communication in which they share their emotions to others in their race.
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