Homebrew Solari Cursed Descendant Species Details
Solari Cursed Descendants are the offspring and descendants of the celestial race of angels known as Solari, these Solari were exiled from the heavens and cursed with their power a fraction of what it once was, they heavily resemble humans, but with a twist, from dawn to dusk they are closest to their old forms and gain more strength and resilience in comparison to the night, where they are small and weak.
Solari Cursed Descendant Traits
Sun Strike, Cruel Sun, Powerful Build, Duel NatureAge
A solari reaches adulthood in their early teens, and are said to be able to live as long as the sun graces the land with its light.
Ability Score Increase
Your Strength, Constitution, and Charisma scores each increase by 1.
Alignment
The alienation a Solari experience breeds independence, and they overall tend towards the gentler freedoms that the chaotic alignments grant. However, they are always, without exception of good alignment.
Size
A solari's size and weight vary greatly with the sun cycle. Your size is either Small or Medium depending on your Dual Nature trait.
Speed
Your base walking speed is either 25 or 35 feet depending on your Dual Nature trait.
Proficiency
Being a descendant of a celestial being you gain a proficiency in Intelligence (insight) checks.
Languages
You can speak, read and write Common and Celestial.
Dual Nature
After dusk and before dawn, your height is just over 4 feet tall, your base walking speed is 25 feet and your size is Small. After dawn and before dusk, your height is about 8 feet, your base walking speed is 35 feet and your size is Medium.
Sunshine
While in an area of bright sunlight, or after dawn but before dusk, you have the following benefits.
- You have advantage on Strength ability checks.
- You have advantage on Strength and Constitution saving throws.
- You have advantage on saving throws against being frightened.
- The area in a 10-foot radius around you cannot be affected by darkness, magical or otherwise.
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
In addition, you are able to use your Sun Strike and Cruel Sun traits if they are available.
Cruel Sun
As a bonus action, you can force creatures within a 15-foot radius centred on you to make a constitution save as if under the effects of extreme heat, their speed is halved and they have disadvantage on saving throws. This effect lasts until the start of your next turn, and any creature who enters this 15-foot radius while Cruel Sun is still in effect must make the same save. You must complete a short or long rest before you can use Cruel Sun again..
Sun Strike
When you would successfully strike a creature, you can use a bonus action to ignite your strike with radiance. Your attack deals bonus radiant damage equal to your level. You must complete a long rest before you can use Sun Strike again.
Night
While in darkness, or after dusk but before dawn, you have disadvantage on attack rolls, ability checks, and saving throws. In addition, you cannot use your Sun Strike and Cruel Sun traits.
Previous Versions
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12/3/2019 10:01:43 PM
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12/4/2019 9:31:56 AM
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