Homebrew Zandalari Species Details

The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. From the lush jungles of Zuldazar, the Zandalari rule over their empire with impunity, but enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations.

A Rigid Caste

Zandalari society has remained an unchanging hierarchy for thousands of years. Hardworking farmers, fishers, and craftsmen form the peasant caste, the foundation of the empire. Zandalari elders tell them what to harvest, when to plant, and how to behave. To disobey the elders is to disobey the gods, an offense punishable by exile or death.

The Zandalari warrior caste sits above the peasantry, acting as the arms of the King and the might of the council. Dexterity is not prized among Zandalari warriors: Brute force, backed by ancient magics, is the preferred combat style. Dictating every aspect of Zandalari society down to the very last detail are the scholars of the priesthood. Masters of magic and communing with the spirits, these respected bastions of knowledge stand upon fifteen millennia worth of accumulated knowledge.

The Strong Rule

There is no room for weakness among the Zandalari. Strength, ferocity, stamina, power: These are the traits by which success is measured. At adolescence, those Zandalari males not chosen to be priests or scholars must prove their strength to the council, the king, and the gods themselves. Any display of physical power will do. Tournaments and competitions are held as children come of age. Adolescents prepare for their trials with years of training, communion with the spirits, and by tattooing sigils of power onto their skin. A common rite is to travel to one of the violent, beast-ruled islands near the capital to steal or subdue a wild creature.

Zandalari Names

all Zandalari, both male and female, often have names with Zandali suffixes and/or prefixes, sometimes consisting entirely of both. They also do not normally have family names as seen by the majority of trolls lacking one, however, there are exceptions, of which some adopt the name of their tribe as their surname.

Male names: Rur'chish, Celush ,Cul'mimuc, Tag'kik, Ilaru, Ca'wua, Chilosh, Draht'laxal, Bak'wari, Sikk'ruaKawan, Paimbepo, Ael'run, Haeyunein, Rudein, Tren'dumi, Dram'tekeir, Ran'daagu, Rem'rash, Sun'to

Female namese: Osuh'zo, Gen'zoho, Sulleir, Khiz'jeh, Tamjo, Naweahlath, Yin'zath, Dujahe, Aeshea, Iri, Khiw'oh, Pil'ish, Khu'yolush, Niho, Uve, Bol'ik, Ilal'i, Mi'ye, Cih'ko, In'u

Zandalari Traits

Zandalari all share similar traits as the result of thousands of years of growth.

Osteoderms

The wilds of Zandalar have evolved the Zandalari to feature scale like plates that dot their bodies. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1. 

Age

Zandalari live surprisingly long lifespans. They reach maturity around the same time as humans, but can reach up to centuries in age.

Alignment

The strict nature of Zandalari Society often results in individuals who are incredibly lawful in their alignment, however the many outcasts and peasants swing far into the chaotic end of the spectrum.

Size

Zandalari usually range from 7 feet and 8 feet, never dipping below or above the middle range respectively. Your size is medium.

Speed

Your base walking speed is 30 feet.

Prestigious Rank

You gain proficiency in the Intimidation and Religion skills.

Regeneratin'

Make use of the ancient troll heritage of the Zandalari, allowing you to regenerate from wounds at a much faster rate than other races. When your health is below your maximum, you may restore 1 hit die of HP. This cannot be used more than once per short rest.

Languages

You can speak, read, and write Common and Zandali. 

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