Homebrew Faerie-Dragonborn Species Details

Faerie-Dragonborn are a tiny beings that are born in the Feywild, they are similar in size to Pixies with soft scales that cover a portion of their bodies that vary greatly among individuals. With wings like that of a butterfly and a pension for trouble-making they're quick to find themselves in the thick of it, but they have the abilities to quickly and quietly get themselves out of it.

Faerie-Dragonborn Traits

With both Draconic and Fey ancestry, you have a pension for trouble-making.

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma score increases by 1.

Age

Due to their reclusive nature no one is quite sure how long Faerie-Dragonborn live. While they reach full size around 2 years old, their scales seem to stop changing color around 50 years of age. 

Size

Faerie-Dragon range between 1 to 2 and a half feet tall. Your size is Tiny.

Speed

Your base walking speed is 15 feet. You have a fly speed of 30 feet. 

Fey Magic

You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Color Spray spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Mirror Image spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells

Impercievable

As a bonus action, you can magically turn invisible until the end of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Euphoria Breath

Once per day you can exhale a puff of euphoria gas at one creature within 5 feet of you. The target must succeed on a Wisdom saving throw equal 8 + Constitution + Proficiency, or for 1 minute the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.

5–6. The target cannot move, but retains its actions.

At the end of each of the creatures turns they can make an additional saving throw, ending the effect on itself on a success.

Languages

You can speak read and write Common, Sylvan and Draconic.

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2019 6:31:57 PM
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