Homebrew Breton Species Details

The manmer, or half elves, of High Rock are known as Bretons. They are the descendants of Aldmeri rulers and Nedic slaves, who eventually came to rule over the feudal society. 


COUPLED LINEAGE


Bretons are sometimes referred to as the mongrel race of Tamriel, being neither elven, nor truly human. Sometimes, although usually only in a derogative manner, the Bretons are called Manmeri, literally ‘man-elf’, due to their history of crossbreeding. 
  Their physical appearance is similar to their Nedic ancestors, giving them pale skin tones comparable to their Nord and Imperial cousins, along with the same range of hair colour. Similar to the high elves, they maintain a slender form. This elven bloodline ensures that they are never quite as muscular as the other human races. A keen observer can also notice subtle elven lineaments, especially from their eyebrows, slightly pointed ears, and high cheekbones. Some Bretons even seem to adopt their elven arrogance, but paired with their human emotions, it usually comes off more graceful. 

CURIOUS AND INQUISITIVE 


 

Although their Aldmeri ancestry is diluted, which shows in their physical appearance, they remain capable mages with a strong resistance to magic. They are intellectual purists, known for their aptitude in abstract thinking, and are naturally drawn towards careers that favour logic and ordered complexity. 
  Bretons are known to be skilled in many fields. Their friendly spirits and humorous demeanour lens themselves to writing, acting, and artistry. Their love of commerce leads them into banking, manufacturing, and trading, while their desire for order makes them well suited for the military and sailing. 

A STRUGGLE FOR SOVEREIGNTY 


 

Breton society is divided into the many different regions of High Rock. The feudal kingdoms compete for power and enforce the strict hierarchy that splits its people from peasants and the elite. Despite this obvious rivalry, the Bretons are united in their culture, accents, customs and language. Their villages are quaint, and although the architecture may change between the districts, they are usually functional in style and feee of ornamentation. 
  Bretons compete with the Orsimer, withe their great city of Orsinium and the many small orcish strongholds, as well as the barbaric reachmen. 


BORN FOR ADVENTURE 


 

Performing quests and services is a common way for Bretons to rise in the ranks of their society, which has created a unique form of enthusiasm. The younger Bretons are raised with a desire to find fortune and glory all over Tamriel. 

BRETON NAMES 


 

Bretons have both given names and family names. 

Male Names: Andre, Bernard, Blaise, Brandon, Clinton, Colin, Davide, Delacourt, Emmanual, Francois, Gregory, Hannibal, Jean, Louis, Marc, Mathieu, Philip, Roland, Samuel, Timothy, Vincent

Female Names: Adeline, Alexia, Aren, Belle, Carena, Ciara, Dessire, Elain, Freyda, Gabrielle, Grace, Hester, Lexi, Maelle, Michelle, Nessa, Olivia, Pyn, Rianne, Saly, Sara, Taern, Veronica, Ysabeth, Zeli

Family Names: Ashton, Beaufort, Celata, Dufont, Edette, Franc, Galien, LaRouche, Merchad, Panoit, Ronise, Serene, Talbot, Varib, Zurric 

Breton Traits

Your Breton character has certain characteristics in common with other Bretons.

Ability Score Increase

Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age

Your elven lineage allows you to live slightly longer than your human counterparts. Your average lifespan is 150 years.

Alignment

Bretons trend towards neutral good. Their feudal governments lend them a mix of freedoms and laws, depending on their station in life.

Size

Bretons take after their elven bloodlines and are typically more slender than your average human. They range from 5 to 6 feet tall. Your size is medium.

Speed

Your base walking speed is 25 feet.

Breton Ancestry

You gain proficiency in Wisdom saving throws and the Arcana skill. You also know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Conjure Familiar

You know the spell find familiar and can cast it once with this trait. You regain the ability to cast it again when you have finished a long rest.

Dragon Skin

Your skin thickens to become that of a dragon when harmed. When your are hit by an attack or targeted by the magic missile spell, you can use your reaction to cast the shield spell. Once you use this trait, you must finish a short or long rest before you can use it again.

Magic Resistance

You have a natural ability to ward off the hazardous effects of magic. Whenever you are affected by a spell that deals damage, the total damage is reduced by an amount equal to your proficiency modifier.

Tool Proficiency

You have proficiency with alchemist’s supplies.

Languages

You can speak, read and write common and one other language of your choice.

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