Homebrew Magic Hat Species Details

Atop a high tower in the plains of the Forgotten realm an explosion rings out threatening to tear the tower asunder, followed by a second then a third, the wizard Calvanius was embroiled in his latest maddening plot, an attempt to create a perfect life-form and assistant to carry out his work, as the smoke cleared his spied his creation, this strange life-form shaped in the appearance of a wizard's hat much like those in a fairy tale, it was born...I was born.

 

Created as a strange idea to create the perfect servant for wizarding folk, Magic hats can infuse their hosts with their stored magical knowledge and make a very expensive but effective assistant in the magical arts.

Ever-changing

Being constructs of magic they have power over their form and will normally change their appearance to match the location, maybe being a top hat in a bustling city or a Ushanka in a snowy climate, while the appearance change offers no assistance things like the cold cannot bother a Magic hat, they can be spotted easily enough however by their host who will have glazed over eyes in normally a silvery tone.

Born of the soul

The process to create a Magic hat is a very taxing process and an under prepared wizard can cause irreparable damage to their being, the process involves slicing off a part of ones soul in order to give the Magic hat a place in the world, failure to follow the correct rules can result in the original soul becoming corrupt and unstable, causing random magic bursts which eventually lead to the owners death, however done so correctly by a wizard of great power Magic hats can become great allies 

Far travellers and Homestuck

Magic hats that are either released from their creators command willingly or due to the death of the creator.  While many Magic hats tend to enjoy travelling the open road, some prefer to stay in towns with their host  body’s and become effective members of society becoming either healers or arcane defenders

Magic Hat Names

Magic hats follow no strict naming tradition and will either take the name of their creator or any name they fancy, some tend to name themselves after objects or even the hat form they've chosen, some even go the extent of naming themselves a random assortment of letters or even numbers to be further away than their mortal creators

Magic Hat Traits

Magic hats tend to follow most of the traits of its original creator

Ability Score Increase

 Your host's intelligence increases by 2

Age

Being a creature of magic, Age takes no place in the lives of magic hats and they can live for millennia swapping across multiple bodies every hundred years or so 

Alignment

Magic hats tend to copy their creators alignment 

Size

Magic hats are Tiny

Speed

Your speed matches that of your host

Languages

You can speak, read, and write Common and one extra language of your choice. Due to being created from the soul of a wizard you normally inherit the language they spoke in life.

Possession

Possession: One Humanoid that the Magic hat can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the Magic hat; the Magic hat then disappears, and the target is Incapacitated and loses control of its body. The Magic hat now controls the body and deprives the target of awareness. The Magic hat can't be targeted by any Attack, spell, or other effect, except ones that turn Undead, and it retains its Alignment, Intelligence, Wisdom, Charisma, and immunity to being Charmed and Frightened. It otherwise uses the possessed target's Statistics, but doesn't gain access to the target's knowledge, Class Features, or Proficiencies.
The possession lasts until the body drops to 0 Hit Points, the Magic hat ends it as a Bonus Action, or the Magic hat is turned or forced out by an effect like the Dispel Evil and Good spell. When the possession ends, the Magic hat reappears in an unoccupied space within 5 ft. of the body. The target is immune to this Magic hat Possession for 24 hours after succeeding on the saving throw or after the possession ends.

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