Homebrew Couatl Species Details

A couatl resembled a long, feathered serpent with a pair of rainbow-feathered wings that allowed it to fly. The Couatl owe their mythological inspiration to the Aztec god Quetzlcoatl, known as the Feathered Serpent and repeatedly depicted as a winged snake with rainbow colored feathers in lieu of scales. Their alignment connotations are because Quetzlcoatl is generally perceived as the only "good" god of the Aztecs, since he was the only one who did not demand human sacrifice. This makes him pretty unique; the god of rain demands children be drowned in sacred wells in order to bring the rain, whilst the god of the harvest had people skinned alive in his honor, for example. (Notably, Quetzcoatl had the name he did because he was a snake with the wings of a specific regional bird actually just straight-up called the couatl. a bird that actually exists, mind you)

 

 

Couatl Traits

Members of this race gain a +2 bonus to any two ability scores.

Change Shape

The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its statistics and ability to speak, but its AC, movement speed, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

  • Bite. Melee Weapon Attack: +Dex to hit, reach 5 ft., one creature. Hit: (1d6 + Dex) piercing damage. The target must succeed on a constitution saving throw or be poisoned for 24 hours Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake
  • Constrict. Melee Weapon Attack: +Str to hit, reach 10 ft., one medium or smaller creature. Hit: (2d6 + Str) bludgeoning damage. The target  must succeed on a Strength check or be grappled until this grapple ends, the target is restrained, and the couatl can't constrict another target.

Shielded Mind

You have resistance against Psychic damage, and have advantage on wisdom saving throws against being charmed. You are immune to any effect that would sense its emotions, read its thoughts.

Celestial Resistance

Celestials can be ideal warriors because they are resistant to necrotic damage and also radiant damages.

Truesight

You gain truesight up to 30FT (at level 1 the sight will extend when you get stronger), you can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shape changer or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

1st Level: 30FT, 5th Level 60FT, 10th level 90FT, 15th level 120FT truesight.

Limited Telepathy

You can communicate mentally with another creature that knows at least one language within a 60-foot radius. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation.

Languages

You can speak, read and write Common and Celestial.

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