Homebrew Dakramor Species Details
The Dakramor are a hardy race hailing from far tundras that are as practical as a goliath, cheery as a halfling, and mysterious as an elf. Once they've established a practical environment, however, they pursue their ancient passion for the eldritch and the arcane.
Survival First
Living in a tundra, the Dakramor are extremely adaptable and practical. This extends to the highest forms of hunting and gathering, the building of insulated shelters, the crafting of weapons, and the creation of warm, heavy clothing. In some cases, the Dakramor may use magic to aid them in their survival. Their tribes can be made up of anything from twenty to a hundred Dakramor, and their civilizations can range from a collection of huts to advanced stone buildings. A Dakramor tribe leader is usually a powerful spellcaster or survivalist.
Pursue the Arcane
The Dakramor show another side of their nature other than survival: an intense passion for magic. Many Dakramor master the arcane, so much that even those who do not are granted with some innate magic. Some Dakramor are druids, using magic to aid their tribe in survival, and others are wizards, who study less practical spells to fulfill their passion.
Cheery Extroverts
Dakramor adopt a charismatic nature, enjoying friends and conversation, and are helpful allies. Dakramor tribes may combine with Snow Elves for more social versatility.
Adventurous Impulses
A Dakramor is a survivalist, and is eager to use their skills in the world, especially one that is a spellcaster. Many Dakramor leave their tribes to see the world and exercise their skills, and meet other people for delightful conversation and company. Some of the Dakramor join together to form entire nomadic tribes of adventurers.
Slender and Stocky
A Dakramor usually has skin that's light blue, but about every one in ten has a hot pink skin tone. Their hair is a frosty silver, and styles traditional to Dakramor tribes are considered flamboyant among other races. A Dakramor stands about half a foot taller than a human, at about six and a half feet. However, their adapting to a tundra environment has also given them stocky builds, and they can weigh several pounds more than a human.
Dakramor Traits
Your Dakramor character has the following traits:Ability Score Increase
Your Constitution, Intelligence, and Charisma scores each increase by 1.
Age
Dakramor mature at the same rate as humans but can live up to 200 years.
Alignment
A Dakramor is typically lawful good. Their extrovertive nature leads them to urge themselves to help others, and are very committed to their friends and allies.
Cold Resistance
You have resistance to cold damage.
Dakramor Training
You gain proficiency in three of the following skills of your choice: Arcana, Insight, Perception, Persuasion, Stealth, or Survival.
Innate Spellcasting
The magic you've inherited from your spellcasting ancestors primarily starts off as magic shaped by the tundra. You can cast Ray of Frost at will. Intelligence is your spellcasting ability for it.
Size
A Dakramor can stand at anything from 6 to 6 and a half feet tall, and can weigh anything from 100 to 200 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet. In addition, difficult terrain caused by snow or ice doesn't affect you.
Languages
You can speak, read, and write Common and Dakramor. Dakramor is a fluid language with a harsh consonant here and there and uses the Elvish script.
Darkvision
Accustomed to the regular blizzards of the unforgiving tundras, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Previous Versions
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