Homebrew Fey-Touched Species Details
Walking in two worlds but truly belonging to neither, Fey-Touched combine what some say are the best qualities of their human traits and their fey traits: human curiosity, inventiveness, and ambition heightened by the chaotic and mischievous nature. Some fey-touched live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live in the wild, separating themselves from those who would cause them harm, or sparing those who they may cause harm to.
Rejected by Two Worlds
While humanoid in appearance at first glance, those who are Fey-touched have a clear physical difference that sets them apart. Feathered hair, scaled skin, glowing eyes or other distinct traits of the fey world. Fey-touched find themselves isolated from both worlds, rejected by many societies for their unnatural appearance and magical nature and rejected by the true fey who see them as inferior.
Tricksters and Wanderers
Fey-touched have no lands of their own, but are warily welcomed in any civilized places, but less welcomed by those of purer fey nature. Very rarely will there ever be a community of fey-touched creatures living together. Many half-elves find common ground with Fey-touched although the reciprocity is often not felt.
Wherever Fey-touched are, they find themselves manipulating those around them. Using their innate charm and charisma as well as a subtle disdain for those who see them as outcasts fey-touched often find themselves as diplomats, politicians, or in positions of command. Hiding their fey nature, sometimes they simply live as a human and fool themselves, and others of their identity.
Fey Madness
Little is known about the Fey-touched and the effects it has on the individual. In many cases, the chaotic nature of the fey energy mixed with a prolonged aging process leads to the individual losing control of themselves and going mad. Some have staved off the Nature of the Fey, but many do not. Some have said madness is inevitable, some can just stave it off longer than others.
Fey-Touched Traits
Your fey-touched character has some qualities in common with elves and some that are unique to fey-touched.Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Age
Fey-touched age similar to humans until maturity, then age similar to elves. Fey-touched lifespan can vary depending on the type of exposure to the Fey-wilds with some living normal human lifespan to outliving the elves. More often than not Fey-touched never die of old age without becoming feral in nature, losing touch on humanity and finding themselves corrupted by the chaos of their fey-nature.
Alignment
Fey-touched share the chaotic bent of their Fey heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and are often times chaotic and unpredictable.
Size
Fey-touched are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey-Minded
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility
You gain proficiency in two skills of your choice.
Blood of the Fey
The Fey-touched can use the primal magic within them to cast spells without the use of a focus, or components (unless the components are consumed). This comes at a cost to the caster, with the effect of the spell affecting the caster as well at half-potency to the DM's discretion. If the spell's effect would not cause harm to the caster, the caster takes 1d6 psychic damage per spell level.
For example: The fey-touched casts Heat Metal at 3rd level. Both the target and the caster make a save if applicable, and damage is rolled once. The caster takes half the damage dealt to the target, and must roll concentration if applicable.
The Fey-touched casts Heroism at 1st level. The spell affects the target and the caster, however the caster must take 1d6 psychic damage per spell level.
The Fey-touched casts Cure Wounds at 3rd level, healing 3d8+ modifier, and then takes 3d6 psychic damage.
Certain spells will lead to immediate death of the caster if cast. Power Word Kill, Dimension Door, Teleport can result in instant death as the caster's magic implodes in on itself with catastrophic results. Charm spells work the same way; a fey-touched casting Modify Memory would change it's own memory as well, believing the new memory and forgetting they cast the spell.
Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.