Homebrew Lizardfolk/Tiefling Species Details

With the blood of the infernal tiefling and the bloodlust of the lizardfolk in you veins, its rare for the hybrid to be a good character, generally leaning towards the chaotic neutral line.

The hybrid is very similar to both of the races, so their average height would range from 5'5 to 6'5, making them medium.

They have a very similar scaly build of a lizardfolk, but the color scheme is more aligned with the tiefling race. They have a fairly muscular toned body that has a long rugged tail that has a sharp point on the end, generally taking the form of a arrow tip. Despite the form of a lizardfolk mainly, it doesnt have the claws that other lizardfolks do, and their eyes are more like the solid color of a tiefling, or they can have two different eyes, one being reptile like and one being demonic. 

The Lizardfolk/Tiefling is more of an outcast than the two races, even by their own kin, being called an abomination. They face the hardships on their own, rarely finding anyone who can accept them, so they are quick to accept acceptance, even when it is with the wrong type of people.

 

 

A young traveler follows a trail deep into the woods only to see a fire nearby. The traveler approaches said fire and sees a lonely figure sitting right next to the fire, letting the flames scorch the figures dark cloak. 

"Excuse me sir? Could you possibly help me? I have seem to gotten myself lost in these woods and can't get my way out of here." The traveler asks in a calm tone.

The cloaked figure stands up and pulls down its hood revealing its red-scaled riddled face and body. They look down at them and stares deep into the traveler, penetrating him with great fear as one eye glowed with an intense fire, while the other had a sharpened lens, following his every move with his snake like eye. An infernal blaze rose from his scales singing the rest of his cloak, revealing the abomination he was. His hands were poorly morphed with scales growing and failing to grow creating a failed proportioned body. His tail had a weird muscular tone to it, and his teeth were more deformed than regular creatures of the magical world. "You fear me, as all the others have." The figure grabbed a nearby spare cloak and covered himself once more sitting back down. "There is a town to the west of here. I'll be gone in the morning, so there is nothing more to fear."

The traveler slowly backed away and ran to the west, not turning back for a second, passing by series of signs pinned onto trees, all with the face of the figure from before, where some say he is human, and others say a monster. The one common thing about the signs were that they all say...they wanted him dead. 

 

Lizardfolk/Tiefling Traits

Lizardfolk/Tiefling mutation shares similar racial traits.

Natural armor

 When you’re not wearing armor your AC would be 13+ your dexterity modifier. You can use natural armor to recognize your AC if the armor which you wear would be leave you with the lower AC. A shields benefits apply like normal when ever you use your natural armor.

Hold breath

You can hold your breath for 10 minutes underwater

Bite

You can do a bite attack that does fire damage. It deals 1D6 + Strength modifier fire damage

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Tieflings mature at the same rate as humans but live a few years longer.

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet, and base swimming speed of 20 ft.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Draconic, and Infernal.

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