Homebrew Incubus/Succubus Species Details

BEAUTIFUL CORRUPTERS
When tempting, a succubus or incubus first appears in ethereal form, passing through walls like a ghost to lurk next to a mortal's bedside and whisper forbidden pleasures. Sleeping victims are tempted to give in to their darkest desires, indulge in taboos, and feed forbidden appetites. As the fiend fills the victim's dreams with debauched images, the victim becomes more susceptible to temptation in everyday life.

Inevitably, the fiend enters the mortal realm in tempting form to directly influence a creature's actions. Appearing in the guise of a humanoid who has previously appeared only in the victim's dreams, the succubus or incubus seduces or befriends its victim, indulging all its desires so that it performs evil acts of its own free will.

A mortal bequeaths its soul to the fiend not by formal pledge or contract. Instead, when a succubus or incubus has corrupted a creature completely - some say by causing the victim to commit the three betrayals of thought, word, and deed - the victim's soul belongs to the fiend. The more virtuous the fiend's prey, the longer the corruption takes, but the more rewarding the downfall. After successfully corrupting a victim, the succubus or incubus kills it, and the tainted soul descends into the Lower Planes.

The succubus or incubus resorts to charming a victim magically only when necessary, usually as a form of self defense. A charmed creature isn't responsible for its actions, so forcing it to behave against its will won't bring the fiend closer to the ultimate prize: the victim's soul.

 

Incubus/Succubus Traits

Your Incubus/Succubus has a variety of natural abilities that make it a specialized demon. Due to their ability to shape shift, their traits are always based off of the reality and not the illusion.

Ability Score Increase

Your Charisma increases 2 and your Dexterity increases by 1.

Description

Age

Although they reach physical maturity between the ages of 15 and 19, once mature they do not age and cannot die of old age.

Alignment

Being a type of demon, they are limited greatly in their alignment. Their very nature dictates that they must take life in order to live. They are never good and are, at best, fully neutral.  Most are some variation of chaotic or evil.

Size

Their true size ranges from 5 feet to 8 feet. Your size is Medium.

Speed

Your base walking speed is 30 feet. You also have a flying speed of 60 feet.

Darkvision

Your vision is not actually based on the perception of light in the same way that most mortal races are. Therefore, you are able to see in the dark to the same distance as you could in the light. The only difference for you in the dark is that you lose all perception of color and see things in shades of red.

Pansexuality

While you were born with a gender, your ability to shapeshift allows you to appear as any gender. You use lust as a way to seduce your prey as whatever gender is convenient in the moment.

Lust Fiend

Incubus/Succubus are fiends, and as a result suffer Vulnerability to Radiant damage. In addition their heritage prevents them from adopting divine classes. You cannot take levels in Cleric, Druid, Paladin, or other Divine classes.

Shapechanger

You can use your action to polymorph into a Small or Medium Humanoid Creature using this trait. You regain the ability to do so when you finish a long rest. Without wings, you lose your flying speed. Other than your Size and Speed, you keep your statistics in each form. Any equipment you are wearing or carrying isn't transformed with you, and may suffer damage if you transform into a different race. If you are transformed you may decide to revert to your true form without expending this ability, or you are incapacitated.

You may use this trait twice at Level 10, and three times at 20th Level.

Charm

You can use your action to charm a humanoid within 30 feet of you that you can see. The target makes a Wisdom saving throw vs your Spell Save DC, or they become charmed for 1 day. If the target suffers harm or is given a suicidal command, the target may repeat the Saving Throw, ending the effect on itself on a success. You can charm creatures with a CR equal to your Proficiency Bonus. After passed, or if they succeed the saving throw, the creature realizes they have been charmed and cannot be charmed by you for 24 hours after they were charmed. You can use this trait a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Telepathic Bond

The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Natural Aura

You have Proficiency in the Persuasion skill. You have advantage on saving throws against being charmed.

Language

You can read, speak, and write Common, Abyssal and Infernal.

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