Homebrew Ghostborn Species Details
While you were still unborn you were the victim(?) of a gods power, or a dark ritual, for an unknown reason. This lead to the infusion of your physical body with that of an ethereal ghostly entity. Was this ritual/display of power intended for evil, good, or just a prank by one of the gods? Possibly time will tell...
Choose a race to copy cosmetically (you do not gain any additional features from the chosen race).
Ghostborn Traits
The ghostly entity infused to your body and spirits grants you the following: Ethereal Movement, Chilling Winds, Magic Limitations, Ethereal Form,and Ethereal Voice.Age
Follow your chosen race age suggestion.
Alignment
Follow your chosen race alignment suggestion.
Size
Follow your chosen race size category.
Ethereal Movement (Speed)
Due to your ghostly entity, you seem to be effected by gravity a little less than most. This allows you walk a bit faster than most, granting you a walking speed of 35 feet.
Because you are effected a little less by gravity you don't take as much fall damage that others might: When you take fall damage you can negate up to one full die of damage per 5 damage die rolled (minimum of 1). The chart below shows how much damage is negated when you take fall damage.
Chart:
5D6 or less = negate 1 die
10D6 - 6D6 = negate 2 dice
15D6 - 11D6 = negate 3 dice
Etc.
Language
Some of the ghostly entity's knowledge has bled into your brain. You can speak, read, and write Common and one other language of your choice.
Consider following the languages your chosen race might know.
Chilling Winds
Your ghostly entity grants you some otherworldly abilities.
You are granted a flying speed of 15ft and while you fly you become semi-transparent, granting you advantage on Dexterity(Stealth) checks while you're flying. However; any creature that can feel temperature changes will feel a sudden drop in the temperature and will be able to see their breath while you are flying within 20ft of them.
Magical Limitations.
Because of your ghostly entity's nature: You cannot cast spells that revive creatures (ex: revivify), produce daylight, or deals damage types other that Cold, Necrotic, or Psychic.
*When you cast a spell that allows you to speak telepathically/over long distances the voice always sounds breathy, ethereal, and/or echos (Like if a ghost was speaking).
Ghostly Eyes
Your ghostly eyes allow you to see through darkness out to a range of 100ft, and you can sense any living creature that is close by. You gain a 5ft Blindsight range (This Blindsight only senses things that are alive. Undead or Constructs do NOT register on this sense.)
Ethereal Form
Because of the ghostly entity infused with you spells and abilities that locate undead might register you as a partial undead. The caster will need a passive Insight (10 + Wisdom(Insight)) higher than {{savedc:con}} to sense your undead side. If you do register on their senses you do only give off a partial aura of undeath, unlike other form which give off a fully undead aura.
Ethereal Voice
You know the Message Cantrip and can cast it without the Material or Somatic components.
You do not need to use the Somatic components for any kind of messaging spell above 1st level (Excluding Dream). You still need to provide the Material and/or Verbal components if required.
*When you cast a spell that allows you to speak telepathically/over long distances the voice always sounds breathy, ethereal, and/or echos (Like if a ghost was speaking).
Ability Score Increase
Your Constitution score increases by 2, and a score of your choice increases by 1
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Posted Oct 10, 2021IT 2 SPOOKY 4 ME👻👻👻
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Posted Mar 9, 2022I notice that this really limits my options for spellcasters but I might play it anyway because the traits sound cool and I usually don't play spellcasters anyway.