Homebrew Awakened Christmas Tree (YuleTrents) Species Details
Living Life, one leaf at a time.
Resting, healing magic, and the Medicine skill all provide the same benefits to Yulents that they do to other humanoids/living beings.
Yulent Personality
The were built to serve, Protect an to fight. For most of their existence, Yulents had a clearly defined function of Peace enforcement and were encouraged to focus purely on that role. The Destruction of their territory or Death of those that they were summoned to protect may have given them freedom, but many still struggle both to find a place in the post world and to relate to the creatures who created them.
The typical Yulent shows little emotion. Many Yulent embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did protecting others. However, there are Yulents who delight in exploring their feelings, their freedom, and their relationships with others. Most Yulents have no interest in religions other then Nature itself, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.
The typical Yulent has a sexless body shape. Some Yulents ignore the concept of gender entirely, while others adopt a gender identity. If a Yulent does successively reproduce, it's offspring will be non-magical, displaying only normal growth and features of its parent trees original form
Awakened Christmas Tree (YuleTrents) Traits
The trees are on the march.Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
Yulents are immune to magical aging effects.
Alignment
Most Yulents take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 25 feet.
Natures Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being Grappled.
- You don’t need to eat and have advantage and resistance on poison checks to do with air and water.
- You don’t need to sleep, and magic can’t put you to sleep.
- You have resistance to both normal and magical bludgeoning and piercing attacks.
- Your limbs are natural weapons. You deal 1d6 + Strength Bludgeoning or Piercing damage when you strike with them.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Ironbark
Your body has built-in defensive layers, which protect you from the elements and Your enemies
- Your armor class is 13 + your constitution modifier.
- You cannot wear armor.
- Climatised. - You Adapt fast to your surroundings, Cold climates do not affect you, Hot climates do not affect you.
- Being made of wood, you float on water and have a swim speed of 30 feet. You cannot drive underwater naturally due to your natural bouyancy. If forced underwater and let go, you will float back to the top.
- You are vulnerable to Fire Damage.
Keeper of the Grove
You gain proficany in the perception skill.
Languages
You can speak, read, and write Common, Sylvan and one other language of your choice.
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Posted Dec 22, 2019Love it, Creative Ability's just the thing I was looking for