Homebrew Floran Species Details

Renan watched as heavy, distant clouds parted to reveal a distant Redspire Peak dominating the skyline. The golden sunset's glow glimmered upon the rocks. Emerging from beneath the clouds he saw it - the Wycamarre Column. Its sleek white stone bricks, its intricate detail, its golden edges. The ancient city of Cordane revealed itself from beneath the dense foliage, its expanse reaching far beyond the horizon. Renan knew of the city from books, but before was forced only to imagine it, only now being able to gaze at its beauty. The tranquil introspection that the city embodied nearly convinced him to stray from his course to live out the rest of his days here. But he had a single purpose with which he had made this expedition, and his journey was still far from over.

— Killian Crowe, Tales from the Mist, Volume IV

 Florans are a wise race, often slow to anger or hate. Their solitary and fairly quiet lives in the isolation of heavily forested areas allow for thoughtfulness and grace to flourish. Their origins are ancient and are still a contentious topic of philosophers, some believing that exposure to fey magic granted them sentience, while others argue that their creation occurred much the same as many humanoids, the course of natural evolution shaping them. Regardless of this, florans are generally kind-hearted, good-natured and artistic.

Perceptive Philosophers


Florans are primarily creatures of order, taking the time to ponder the best course of action in any situation, rather than being impulsive. Well most will not take time out of their day to theorise the meaning of the universe, wise thinking is engrained into floran culture and intelligence is a valued quality. Their foresight and planning skills make florans excellent military strategists and leaders, and their lack of emotion-driven spontaneity helps florans live peaceful lives relatively free from unnecessary argument and fighting. That is why on the whole floran civilisation tends to flourish, allowing space for artists and visionaries. That said, their still remains an amount of tribal nature and warfare from the less civilised wild floran tribes scattered across the lowland regions of a floran inhabited woodland.

Wide Variety


Nearly every floran is different. They range from in near enough any other parameter you can think of due to their mixed origins from a variety of plant life. Still they are regarded as one race however. Florans have a strong relationship with nature, treating plants and trees with respect. They understand however that the necessities provided by plant life cannot be ignored, so they do harvest and collect natural resources. Still any harm of plant life is done out of necessity and never to excess.

Florans bodies are composed primarily of wood, yet they have evolved a resilience against fire over time. They do not suffer from a vulnerability to fire damage, however they do not gain a resistance; the evolutionary benefits only counter the natural flammability of their race as opposed to reverse it.

Voluntary Isolation


While few florans actively dislike other races, it is not uncommon for them to be unwilling to live amongst others outside of the wilderness. Many find the contrast between the human way of life too great and prefer to stay within their woodland dwellings. This means that most florans are largely uninformed on a majority of human affairs. Florans are not ruggedly independent, nor do they pretend that life does not exist outside of their forest lands, in fact they do trade with many settlements for resources and serve as military allies quite commonly. Some florans even travel to outside places as part of the Rite of Enlightenment, but it is rare in floran culture to leave behind your forest permanently to immerse yourself in the entirely different life that humans - or 'outlanders' as they call the non forest dwelling folk collectively - lead.

Florans have mostly good relations with the majority of other races that inhabit woodland areas, such as wood elves, treants and forest gnomes, often serving as allies and trading partners. They do also have their fair share of enemies though, small villages fearing the presence of Kandrils and Lurkers in the nights. Floran Defenders however oppose them as they vow to protect areas, vigilant for evil and always ready to fight it.

Floran Traits

Florans are wise and civilised. A floran will generally choose the path of peace and knowledge over war.

Ability Score Increase

Your Wisdom score increases by 2.

Age

Like many plants do, florans live until they are killed, but on average they live to about 800 years.

Alignment

Most florans tend towards lawful and good alignments, but it isn't uncommon to find neutral florans.

Size

Florans vary in height and weight as much as humans do. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Growing up in often dense forests, your eyesight adapts. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read and write Common and Sylvan.

Subrace

Choose a subrace from Nightbloom, Knotwood, Thornslip or Twistvine.

Green Thumb

You have a natural affinity for plants, some even growing faster in the presence of a floran. You are proficient in the Nature skill. You have advantage on persuasion checks with plant creatures with an intelligence higher than 6.

Regenerative Growth

Assuming normal amounts of food and bright sunlight, florans are able to heal most wounds or regrow body parts due to their enhanced regenerative abilities. The process will not function if a vital body part is removed such as a head or necessary organ, death will still occur. 1 limb will take roughly 3 days of relatively non-strenuous activity to regenerate. While the limb is missing you will have disadvantage on dexterity skill checks and saving throws and cannot perform any actions that cannot be done without it. A standard cut or wound will take around 1 day to heal.

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