Homebrew Blackwood Impersonator Species Details
Treants are awakened trees that have realized their potential. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats.
The Sleeping Tree Awakens. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential. Trees that awaken do so only under special circumstances and in places steeped with nature’s magic. Treants and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home.
Legendary Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over their own bodies and souls. With enough time spent in the sun gathering energy, a Treant can choose to grow or alter themselves in any way they see fit, oft becoming incarnations of their own spirits.
Protectors of the Wild. Even after awakening, a treant spends much of its time living as a tree. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby.
Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest’s bounty are unlikely to arouse a treant’s ire. Creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant’s wrath.
Blackwood Impersonator Traits
A Treants racial traits are a direct product of their need to defend thier woods.Size
Treants can grow to become truly massive. Your current size is Large.
Age
Treants can live extraordinarily long lifetimes, as they naturally have the ability to replant thier soul seeds. A Treant like Treebeard would probably be several centuries old.
Alignment
Treants tend towards Neutral or Chaotic Good.
Speed
Your walking speed is 30 feet.
Languages
You can speak, read, and write Common and Orcish.
Natural Inclinations
Gain proficiency in the Nature and Deception skills.
Guardian of the Wood
When you take a long rest, you must spend at least six hours in an inactive, rooted, motionless state, rather than sleeping. In this state, you appear to be a normal tree, but it doesn’t render you unconscious, and you can see and hear as normal.
Siege Monster
Deals double damage to objects, constructs, and structures. You are also counted as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Ability Score Increase
+2 Constitution, +1 Wisdom
Fey Magic
Your soul was planted and given new form as a Treant, thanks to the graces of Lord Surellion. As a result, you now draw power from the sun directly and have no need to sleep or eat. You also have advantage on saving throws against being charmed, and magic can’t put you to sleep. By resting in the sun for extended periods of time, you can charge the Fey Magic that lies dormant inside you to cast the Alter Self spell semipermanently. One week of sunning yourself will allow for one charge of Alter Self to be stored. The limits of the changes that can be wrought are limited to humanoid forms within the DM's limits. After one year of sunning yourself, your soul seed will be reformed at your core, allowing for your soul to be replanted and reborn if taken care of.
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