Homebrew Beholderkin Species Details
Born from the most twisted and perverse of a beholders dreams, the Beholderkin are like a normal beholder, except they have a humanoid shape, being cyclopian in appearance, and possessing several tail like eyestalks. These creatures are born between two realities, but are rejected by both. Treated as filth by beholders, and condemned as monsters by the common races. As such, Beholderkin keep to clans of themselves, bringing the twisted machinations of their dreams to fruition. Many hold a longing for nothing more than companionship or acceptance.
Beholderkin Traits
As a Beholderkin you have many of the features of a beholder, though weakened, and some of those features perverted from your parent race.Ability Score Increase
Your Intelligence score increases by 2, and your Charisma score increases by 1.
Age
First generation Beholderkin are born into being as adults, while further generations reach maturity at the age their parent race would. These creatures are functionally immortal, as time has no hold on their corporeal form.
Alignment
Beholderkin tend towards the evil side of alignment. However, when it comes to law or chaos, they tend towards whatever direction their parent race leans.
Size
Beholderkin are on average between 4 to 5 feet tall, and weighing only up to 120 pounds.
Speed
You have a base walking speed of 30, and can hover at a speed of 20.
Hover
You can hover off the ground a number of feet equal to your strength modifier (Minimum of 1). As a bonus action, you can raise yourself 5 feet into the air, or lower yourself down five feet. If you are less than five feet from the ground, descending will not use a bonus action, and will instead use 5 feet of movement.
Eye Rays
You have access to several Eye rays akin to those of a normal Beholder, with which you can defend yourself. Some are only available at certain levels. Such information will be listed. These beams can be once per long rest at 1st level, twice at 3rd level, three times at 5th level, four times at 10th level, and you can use three sets of three beams per long rest at 20th level. Using these beams counts as an action. The DC for any saving throw is equal to 8 + your proficiency bonus + your Intelligence modifier.
| Ray Type | Effect/Damage | Range & Save | Level |
|---|---|---|---|
| Charm Ray | Charmed for 1 hour/until harmed | 15 ft. cone (Wis. save) | 1st level |
| Paralyzing Ray | Paralyzed for 1 turn | 15 ft. cone (Con. save) | 1st level |
| Fear Ray | Frightened for 1 minute | 15 ft. cone (Wis. Save) | 1st level |
| Slowing Ray | Slowed 1 minute | 15 ft. cone (Dex. save) | 2nd level |
| Enervation Ray | 2d8 Necrotic | 15 ft. cone (Con. save) | 2nd level |
| Telekinetic Ray | Move 15 ft. and restrained | 15 ft. cone (Str. save) | 2nd level |
| Sleep Ray | Unconscious 1 minute/until harmed | 15 ft. cone (Wis. save) | 3rd level |
| Petrification Ray | Restrained/Petrified if fail second save | 15 ft. cone (Dex. save) | 4th level |
| Disintegration Ray | 4d8 Force | 15 ft. cone (Dex. save) | 5th level |
| Death Ray | 4d10 Necrotic | 15 ft. cone (Dex. save) | 10th level |
Beholder Ancestry
Beholderkin are immune to being knocked prone, and have the ability to cast antimagic field, however instead of the typic spherical radius, it effects a 15 ft. cone directly from their main eye. Additionally, you have superior darkvision.
Languages
Beholderkin know more languages than most. You speak common, deep speech, undercommon, and one language of your choice from a few possible parent races.
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