Homebrew Natural Wereshark Species Details

During their endless conflict with the Sahuagin, sea elven settlements were inflicted with lycanthropy through the machinations of a council of Malenti. Many affected cities soon collapsed under the chaos, and many of the inflicted were killed by their kin, but a large number of the inflicted escaped the massacre.

Natural Wereshark Traits

An apex predator, in humanoid form, natural weresharks appear to be strong, muscular sea elves with dark eyes and prominent teeth. The wereshark is also capable of assuming the form of a shark, or worse yet - merging the two forms into a monstrous hybrid form.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Amphibious

You may breathe both air and water indefinitely.

Electrosensitivity

You have blindsight to a range of 30 ft. underwater (10 ft. in air). You lose this ability until the end of your next round whenever you take lightning damage.

Languages

You can speak, read, and write both Common and Sylvan.

Size

In humanoid form, natural weresharks appear to be strong, muscular sea elves with dark eyes and prominent teeth. Your size is Medium in your humanoid and hybrid forms, but Large in your shark form.

Age

 A wereshark’s lifespan parallels that of sea elves.

Natural Shapechanger

Natural weresharks possess the ability to assume two alternate forms—the hybrid shark and the reef shark. As an action, you may change into either your hybrid form or your shark form. You may remain in this form, reverting to your humanoid form when you go unconscious, you drop to 0 hit points, or you die. You may revert to your humanoid form as a bonus action. Once you use this ability, you may not use it again until you take a short or long rest.

  • Hybrid Form. In your hybrid form you grow sharp teeth and take on a more intimidating shark-like appearance. This hybrid form may use weapons, wear armor, and carry equipment normally. Your unarmed strikes deal 1d6 piercing damage. In addition, you gain advantage on Charisma (Intimidate) checks, and Wisdom (Perception) checks that rely on smell. You gain disadvantage on Intelligence checks and all other Charisma checks.
  • Shark Form. You may assume the form of a hunter shark as if using the druid’s wild shape class feature. Unlike the druid’s wild shape feature, your hit points remain the same between forms and your physical ability scores in shark form cannot be lower than your humanoid form’s physical ability scores due to this feature.

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