Homebrew Dungeonborn Species Details
Born of dungeons, as their name proclaims, the dungeonborn walk vigilant through a world that seeks to plunder their treasures. Shaped by dungeonic gods or the dungeons themselves, dungeonborn emerged from their entrances as a unique race, combining the best attributes of dungeons and humanoids. Some dungeonborn are faithful servants to true dungeons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Vigilant Allies
Tall and strong built with a stone-like complexion, a dungeonborn’s appearance tempts knowledgeable dungeoneers with whatever treasures may be hiding within their torsos. These torsos open up to a small demiplane where the dungeonborn’s allies can store their goods. Dungeonborn value the trust of such allies above all, and will do anything to maintain it.
Integratious Society
Having no society of their own, dungeonborn will instead strive to adopt the society of their allies. Two dungeonborn who meet will generally enjoy each other’s company and tales, but will make no attempt to contact them afterwards. They’ll also prefer non-violent resolutions to conflicts between their allies and another dungeonborn, but will almost always side with the non-dungeonborn.
Draconic Affinity
For reasons unknown to the dungeonborn, they tend to like dragonborn more than any other humanoids. It just seems like they belong together.
Dungeonborn Names
At birth, dungeonborn are given sounds typically heard in dungeons as names. However, they’ll gladly accept any names more pronounceable for their allies, especially if it’s whatever that sound is called in their language, or anything that makes that sound.
Names: Break, Chain, Clatter, Click, Crack, Crackle, Creek, Drip, Growl, Howl, Lever, Lock, Rusty, Slam, Spring, Squeak, Switch, Torch, Trap
Dungeonborn Traits
Dungeonborn share a number of traits in common with each other.Ability Score Increase
Your Constitution score increases by 2, and your Charisma score increases by 1.
Age
Young dungeonborn grow slowly. It doesn’t attain the size and development of a 10-year-old human child until the age of 18, and doesn’t reach adulthood until age 36. They live to be around 160.
Alignment
Dungeonborn gravitate towards true neutrality, agreeing to any course of action requested by a trusting ally.
Size
Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Demiplane Torso
Your torso safely opens wide enough for a medium or smaller creature to enter. It leads to a room 30 feet in each dimension. This room can also be accessed through planar travel spells with something that belongs to you added as a material component. Nobody can enter or leave this room while your hit points are 0.
You can add a 10-by-30-foot corridor leading to another 30-foot cubic room at 3rd, 7th, 12th, and 18th level.
Dungeonic Ancestry
Choose one type of dungeon from stronghold, vault, ruin, or cave. You have advantage when making wisdom(investigation) or intelligence(history) checks when exploring dungeons of this type.
Languages
You can speak, read, and write Common and Dungeonic.
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