Homebrew Object heads Species Details
In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. However this race is just now appearing as descendants for thoses effected by a rampage wild mage's curse. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given and with the heads they are given. Their empires are split into categories but that only shows their creativity.
A Broad Spectrum; Human Like Variations
With their penchant for migration and conquest, Object Heads are more physically diverse than other common races due to their way of life. An individual can stand from 1 inch to a little over 6 feet tall and weigh from 1 to 250 pounds. Their skin shades range from nearly black to very pale or it could be replaced by wood or other materials, and A lot of Objects have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages creating Object Heads that are half-elf/orc or their base could be entirely unhuman, such as dragon skulled heads that can breathe fire. Some reach adulthood in their late teens and rarely live even a single century, others are gods, practically immortal.
Variety in All Things
Objects are adaptable among the common races as their usefulness varies from object to object. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they adapt: they build cities to last for the ages, they tend to stay together creating cities of nothing but odd headed people. An individual might have a relatively short life span, but others can live so long that they become god like rulers of kingdoms, even gaining worship from others. They live fully in the present—making them well suited to the adventuring life—but also plan for the future.
Jealous Lifetimes
Some Object Heads dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches, or naturally are born with it.) they achieve it by ensuring that they will be remembered when they are gone, or by seeking dark sources to extend their life.
Object heads stick together however their lands welcome large numbers of races now that they are known.
Names and Ethnicities
Most have human names or names adopted by other races such as Dragonborn or Orcs. They adopt names from ancestors or whatever race they feel at home with, buffer more intimidating objects may have elf pasts but adopt an Orc name to better suit them, feel free to look at any name in the players guide to name your Object head.
Object heads Traits
Objects vary, feel free to add or subtract based off of the object you've picked out for your head.Ability Score Increase
Your ability scores each increase by 1.
Age
Most reach adulthood in their late teens and live less than a century, others ages can go past centuries or even decades, some don't appear to have a end to their lives.
Alignment
Objects tend toward no particular alignment. The best and the worst are found among them. Most lean to chaotic ailments, it is unknown as to why.
Size
Objects vary widely in height and build, from barely 1 inch to well over 6 feet tall. Regardless of your position in that range, your size is tiny, small, or medium.
Speed
Your base walking speed is 30 feet.
If your object has wings, it can fly and glide from 5-10ft
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects, same goes for many Object Heads.