Homebrew Embodied Mouther Species Details

History

Originally known as gibbering mouther's, the embodied mouther has developed great control over its body structure slowly forming itself over the years from the aberrant ooze-like creature it was into a more humanoid form. An embodied mouther would be able to tell you that at some point in its endless life that after one of many meals there was a turning point where something shifted inside of it and a collective sense of sentience made itself apparent and it was from that sentience that a curiosity was born. What am I? What have I been doing all this time? Is there more to this existence then the next meal? And it began to explore the world it inhabited altering its form over many years, learning from the beings it consumed and those that it watched from the shadows. Few scholars are aware or even care about the existence of such a species, however among those that do it is believed that the process of becoming this race requires an extraordinary amount of creatures to be consumed by the gibbering mouther as well as an environment to develop its intellect and what is left of its sanity. In addition to this, the safe studying of humanoid society is also required.

Society

As a people largely controlled by a hunger for the living, embodied mouthers usually avoid the spotlight, sticking underground or to the outskirts of large cities so they can feast on lost or abandoned humanoids whether out of necessity or sport. However, while uncommon a mouther may sate themselves with the corpses of beasts or other creatures. They don't form societies due to how uncommon it is for a gibbering mouther to consume such a large amount and transform into an embodied mouther. The amount they need to consume to maintain their state makes it largely impractical and the differences between them and their gibbering cousins are too significant.

Embodied Mouther Names

An embodied mouther will usually pick a name from one of the creatures that they have eaten over the years, consciously or unconsciously. It is up to you to decide what makes that person significant, maybe they regretted eating them, maybe they were from a rare race that tasted especially good, the choice is yours.

Embodied Mouther Traits

Gibbering Mouthers taken humanoid form, a race that battles with monstrous and aberrant origins.
Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age. An embodied mouther lives for as long as they can hold their sanity together through the consumption of living creatures otherwise they revert back to gibbering mouther's.
Alignment. Due to the monstrous nature of embodied mouthers they are almost always chaotic and their need to feed leans them towards neutral.
Size. A embodied mouther's height is anything 4 to 6 feet, and weigh a bit more than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Aberrant Origin. You have two creature types: humanoid and aberration. You can be affected by a game effect if it works on either of your creature types.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mouthers Bite. You have a multitude of mouths all over your body that allows you to bite nearby creatures. Your unarmed strikes deal 1d6 piercing damage.
Encompassing Sight. When you make a Wisdom (Perception) check as part of a Search action, you can open the various eyes that cover your body. When you do this you are considered proficient in the Perception skill and add double your proficiency bonus to the check, if you are already proficient instead of your normal proficiency bonus. Be warned, as eyes appearing all over the body of a humanoid creature isn't something that is typical of them, creatures that see you do this may become aware of your aberrant origins.
Gibbering. As an action, you can awaken the suppressed mouths in your body until the start of your next turn causing them to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it within 20 feet of you. Creatures within range must succeed on a Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d4 to determine what it does on its turn. On a 1 to 2, the creature uses all its turn to run as far as it can from you. On a 3 or 4, the creature takes no action or bonus action and its speed becomes 0. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. You regain use of this trait once you complete a long rest.
Mouther's Nature. You can only eat meat and require the same amount of food a normal Medium-sized creature needs each day. While this food sates you for the day it simply isn't enough, a hunger from your monstrous origins demands more. If you do not sate this hunger using your Devour trait you must make a Intelligence saving throw at the beginning of your next long rest to maintain your form and calm the mouths throughout your body that demand to be fed. On a failed save, you indiscriminately attack or hunt for the nearest living creature and upon their death Devour them. The DC for this saving throw is 10 and increases by 2 for long rest you do not sate it. This hunger can only be sated by consuming a living creature. While sated you don't need to eat or drink as a normal Medium-sized creature would each day. You can go a number of days equal to 1 + your Constitution modifier without sating this hunger.
Devour. As an action, you can consume a creature at 0 hit points within 5 feet of you, sating your hunger. You can only safely devour creatures that are Medium or smaller in this way. Medium sized creatures sate you for a week, Small sized creatures for three days and Tiny sized creatures sate you for a day. You gain no benefit from devouring undead or constructs. If you devour a Large-sized creature, you have overeaten, causing your physical form to visibly melt, your body and maws becoming lethargic and sluggish. During this time, your walking speed becomes 10 feet and you are affected by the poisoned condition until you have digested your meal. Digesting this meal takes 24 hours to do so and satisfies you for a month. You cannot eat a creature that has a size of Huge or larger without breaking it into smaller parts. Alternatively, when you reduce a living creature within 5 feet of you to 0 hit points, you can, as a reaction, devour them completely gaining temporary hit points equal to your level + your Constitution modifier. While this provides you with a wealth of nourishment instantly, it causes your hunger to return faster by only sating you for half as a long, rounded down. You regain use of this trait once you complete a long rest.
Languages. You speak, read, write and understand Common and Undercommon. While you are capable of speech and writing you don't do so with the accuracy of most other humanoids, you sometimes use words incorrectly or write nonsense if you aren't concentrating, the mental capacity it takes you to suppress your gibbering and your monstrous origins are the cause of this

Embodied Mouther Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

Constitution increases by 2 and 1 other ability score increases by 1 of your choice. 

Age

Humans reach adulthood in their late teens and live less than a century.

Chaotic Neutrals

.Mostly chaotic due to having to suppress the voices. Neutral as they only are trying to survive by feeding off others 

Size

4 to 6 ft.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and usually undercommon