Homebrew Forest Guardian Species Details

Forest Guardians have the shape of Elves, they can alter their appearance to look more human, but have some key distinct features, such as double pupil eyes for enhanced vision, and larger ears for better, more sensitive hearing. They are a slender build, and draw their powers from Mother Nature. With concentration they can use their divine powers to fly telepathically.

Forest Guardian Traits

Ancient gaurdians of the forests, with the ability to communicate with all organic beings telepathically and fly they have kept to themselves in the deepest groves of the forests, living in harmony with the plants and animals.

Flight

Can fly up to 45 feet telepathically, drawing your power from Mother Nature Herself.

Telepathy

Your Celestial background grants you the ability to telepathically communicate with all organic beings.

Mastery of Craft

As natural born healers, Forest Guardians, over the centuries have honed their skill of Nature, Medicine, and Herbalism to a mastery level. Their potions and remedies are superior to those all around the world.

Natural Perfectionist

Your Celestial background makes you a natural perfectionist. You have honed your skills to a mastery level in your long life.

Celestial Spellcasting

Your Celestial background grants you the ability to cast Druid and Clerical spells to help and heal plants, nature and wildlife.

Darkvision

Enhanced Darkvision up to 200 feet

Ability Score Increase

Increase your Intelligence and Wisdom Scores by 4.

Age

Your Celestial blood running through you veins grants you long life. Forest Guardians live up to 3000 years and reach maturity after about 100 years

Truly Skilled

Your Celestial blood grants you a divine body, all your base skills are set to 14, over the many years of your long life most of your skills have been honed to perfection. Some Forest Celestials chose to perfect their skills with combat, some prefer healing. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2020 6:24:03 PM
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5e
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