Homebrew Bloodsworn Shulassakar (the non-busted version) Species Details

Khyber brought great evils upon the world. It became overrun with Demon lords. To combat this, an alliance between the Dragons and the Couatl was formed. But victory was far from assured. In a moment of selflessness, the Couatls sacrificed their individual beings and combined their souls into a force that would come to be known as the Silver Flame. But now there were too few Coutls to guard the seals of Khyber that contained the worst of the Demons. 

But, fortunately, a tribe of humans from the home of Couatls, Sarlona, vowed to serve the Couatl and the Silver Flame with unwavering and eternal loyalty. They went across the world to guard the gates, vowing to keep watch since the Couatl could not. Over time, their faith and servitude to the Couatl changed them, both physically and spiritually, into the Shulassakar. 

Bloodsworn Shulassakar (the non-busted version) Traits

As a Bloodsworn Shulassakar, you are a vassal of the Silver Flame, and the Couatl that formed it. Thus you are granted the following traits.

Ability Score Increase

Your Charisma score increases by 2, and your Intelligence score increases by 1.

Age

Bloodsworn mature at the same rate as humans and have lifespans similar in length to theirs.

Alignment

Shulassakar are a hierarchical race that fiercely carries out the will of the Silver Flame. Most are lawful good.

Size

Bloodsworn Shulassakar are of similar size and build to humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Power of the Silver Flame

 You know the produce flame cantrip. When you reach 3rd level, you can cast the detect evil and good spell as spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the lesser restoration spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these Spells.

An Ear for Lies

You have proficiency in the Insight skill, and have advantage on all ability checks you make with it.

Psychic Resistance

You are resistant to psychic damage. 

Shielded Mind

You have advantage on any checks made to resist scrying and any magical effect that would sense your emotions, read your thoughts, or detect your location.

Languages

You can speak, read and write Common and Celestial.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2019 5:31:13 PM
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12/23/2019 6:22:18 PM
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