Homebrew Szarkai Species Details

As albinos, they had pale, bone-white, or even alabaster-white skin and red eyes, but otherwise appeared as ordinary drow elves in all other respects. Ironically, this meant they resembled many of the surface elf races, and could pass as albino surface elves, and not be suspected as drow.

Many drow thought of szarkai as a separate race, but they were genetically identical, possessing only the traits of albinism. Nevertheless, some had minor deformities, such as a lack of hair, small fangs, or gnarled and claw-like hands, suggesting the popular view had a slight basis in fact.

Szarkai had much the same inclinations as the rest of their drow kin, being often of a neutral evil bent, but usually possessed more of a cool air and great patience. They were often more skilled at cruel or subtle intrigues

They planned to never get caught up in combat, choosing instead to leave the dirty work to others or simply wait their opponents out. When forced into a fight, their first aim was to escape, as soon as possible. Otherwise, they preferred to eliminate an enemy quickly, quietly, and with no trace of their involvement.

Szarkai were the result of a very rare mutation, appearing in only 0.01% of the drow population. They were relatively more common among the noble houses than among lower castes, though it was unknown if this was the product of inbreeding or meddling by the goddess Lolth. The birth of a szarkai was viewed as the blessing of Lolth upon a family, and thus they were dubbed "szarkai" or "ghost spiders". Other drow looked on them in awe. They were far too valuable to risk in the cutthroat politics of drow society, or to be murdered by chance in the streets.

Thus, their existence was kept a secret from all, known only to the highest-ranking members of a family and those who had a vital need to know. Kept apart from everyday drow life, szarkai were sequestered and lived much safer than many other drow, though no less harsh or corruptive. They tended to receive personal attention and training from the very cruelest of priestesses and the most duplicitous of nobles. Almost from birth, they were trained as spies and saboteurs and readied for a life undercover on the surface, living among elves and in human cities where elves were common, where they could operate without suspicion. When they'd completed their training and had the necessary skills, szarkai were sent on deep-cover, long-term assignments to the surface, to advance the plots of their houses and of the Spider Queen.

 

Szarkai Traits

+2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution. Darkvision out to 120 feet. Immunity to sleep spells, +2 racial bonus on will saves against spells, spell-like abilities, and enchantment effects of other sorts. Spell resistance equal to 11+class level Weapon proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it. Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin Light Blindness: Abrupt exposure to bright light, such as sunlight or a daylight spell, blinds drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks when in bright light.

Darkvision

A Szarkai can see grayscale in the dark up to 120 feet infront of them.

Spell Immunity

Immunity to sleep spells, +2 racial bonus on will saves against spells, spell-like abilities, and enchantment effects of other sorts.

Light Blindness

Abrupt exposure to bright light, such as sunlight or a daylight spell, blinds drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks when in bright light.

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