Homebrew Efreeti Durbar Species Details
Efreeti Durbar are the product of successful procreation between a succubus/inccubus and a mortal (mostly -- but not exclusively -- humans). Females are, generally, attractive or beautiful, going to great lengths at times to conceal their needle-like teeth and diminutive wings. They often possess a high degree of sexual proclivity, or at least tend towards provocative presentation, stemming from their succubus heritage. Males closely resemble their "cousin" the cambion (produced from a female mortal and male demon) in physical appearance, though they, too, tend to present themselves in a teasing, devious fashion, and lack the characteristic reddish tint to their skin. As a rule of thumb, Efreeti Durbar are much more representative of their mortal heritage in terms of physical characteristics, and their demonic traits are often -- though not always -- few and subdued in nature.
Efreeti Durbar are generally strongly Chaotic beings, though their propensity towards Good or Evil is left essentially to a coin toss; for every notable Evil Efreeti Durbar, there is a Good-alligned hero with just as much renown, giving the entire race a very neutral image in the minds of others. In fact, Neutral-inclined individuals are perhaps the most common of the race, preferring not to get involved with grand, lofty causes. All Efreeti Durbar inherit immortality from their demon parent, but they are far from invulnerable, and are particularly susceptible to radiant damage.
Efreeti Durbar Traits
An Efreeti Durbar's demonic descendance, while not necessarily far reaching in physical changes, yields numerous other changes and traits. Your mortal side, too, holds sway not only over your temperament, but also on your capabilities.Ability Score Increases
Your Dexterity score increases by 1, and your Charisma score increases by 2.
Age
Efreeti Durbar are immortal beings, and maintain the appearance of young- to mid-adulthood after reaching the age of about 25 years.
Mortal Heritage
You have inherited the natural hardiness and resolve of your mortal parent, necessary in a world where danger lurks behind every corner, and particularly strong for your parent to have successfully mated with a succubus. Your Constitution score and either your Wisdowm or Intelligence score both increase by 1, and you have proficiency in one of the following skills: Survival, Medicine, Nature, Perception, Insight.
Charm Person
Once per long rest, you may cast the charm person spell. Charisma is your spellcasting ability for this trait.
Labored Flight
You have two leathery wings which you can use to fly up to 1.5x your walking speed. You are not entirely proficient with your wings, however, and you tire easily. You may end up to 3 turns in flight, at which point you will fall to the ground (taking whatever damage is appropriate given the height of the fall) and be knocked prone. Your DM is also at discretion to describe some condition (such as a particular spell effect, amount of damage taken while flying, or other circumstance) that may lower your flight speed or cause you to fall while flying; you may also work with them to establish a point where you gain full mastery over your wings, if you wish.
Darkvision
Due to your demonic genes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Silver Tongue
You have proficiency with the Persuasion skill.
Shapechanger's Legacy
Your mother, as a succubus, could change her appearance at will, and was a master of deception. You are far from her level, but with the help of a little makeup as a base you can channel a portion of that power. You know the first-level spell disguise self and you cast it as you would a cantrip, though casting it requires the added material components of a hand mirror and either a pad of foundation, a tube of lipstick, or a pencil of eyeliner. Note that you are not simply applying makeup; rather, the makeup acts as a catalyst or raw material that the magic of the spell acts on. You are also still able to change your appearance in any of the ways mentioned in the description of minor illusion; the makeup does is not a restriction of your physical changes. If you are in possession of a component pouch, you may presume that you have these materials on hand for as long as you have the pouch.
When channeling disguise self in this way, you have advantage on one deception, intimidation, or persuasion roll of your choice. You may only use this advantage once per casting, regardless of how many relevant checks you must make during the duration of the spell.
Languages
You can read, speak, and write Common and your choice of Abyssal or Infernal.
Ancestral Awakening
Upon reaching level 5, you have some sort of reconnection with your demonic lineage. It may be an encounter with one of your parents, a vision of your ancestral past, a discovery of a family heirloom or secret, or something else entirely. Whatever it may be, the event forges a deeper link with your succubus nature. You gain proficiency with longswords, rapiers, whips, and shortswords. You also gain resistance to fire damage, and with it a vulnerability to radiant damage.
Draining Kiss
The Fiend kisses a creature Charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.