Homebrew Faerie Dragon Species Details

Physical Description

A typical Faerie Dragon resembles a dragon the size of a house cat with colorful, gossamer wings, similar to a butterfly's. Where wild Faerie Dragons change in color as they age, running the entire spectrum of the rainbow as they get older, the descendants of those who settled into learning the ways of the civilized races can be born any color, and often times have scales that shine in multiple colors at once.

Traced History

Being naturally curious, it was only a matter of time before a small section of wild Faerie Dragons began to wonder how the two-legged races of the world lived. Although considered boorish for their overall lack of a sense of humor, some of these playful tricksters began to live among humans, elves, and even dwarves. They were particularly fond of the amicable halflings, with whom they shared a great enjoyment of the lighter side of life, and the industrious gnomes, who were always tinkering with the most fascinating trinkets. Over time, these Faerie Dragons who descended from the settlers noticed their natural magical powers weakening, but also noticed they could learn how to train themselves to be stronger in ways their ancestors and wild cousins could not.

Society

Faerie Dragons live in all societies of the world, and will display the customs of whatever society they grew up in, but retain their playful nature from days past, often playing harmless pranks on their neighbors and friends. They dislike humorless individuals and will often try even harder with their jokes in order to get them to stop being so serious.

Faerie Dragon Names

Faerie Dragons have no real naming conventions, names being a relatively new concept to them. Occasionally they will take on names from whatever culture they live in, twisted with humor to fit their personality, or will simply call themself something playful and ridiculous. They also don't follow typical gender naming conventions, with both males and females taking whatever name pleases them the most.

Faerie Dragon Traits

Magical dragons that have eschewed living wild to be closer to more potential targets for their pranks.

Ability Score Increase

Your Strength score is reduced by 2, your Dexterity and Charisma scores increase by 2.

Age

Faerie Dragons grow stronger with age, but compared to other dragons they reach maturity quickly and tend to live much shorter lives. They reach adulthood at age 5, but reach full maturity at age 50. No one knows how old they can live to be, as they tend to leave the Material Plane in favor of the Feywild as they age.

Alignment

Faerie Dragons are capricious tricksters who love jokes and pranks, and almost always chaotic. Even their worst pranks usually only damage the ego of their target, however, so they are rarely evil. Most are chaotic good, with the more unpredictable Faerie Dragons being chaotic neutral.

Size

Faerie Dragons typically grow to between 3 and 4 feet tall and weigh an average of about 30 pounds. Your size is Small.

Speed

Your base walking speed is 10 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry.

Instead of a Humanoid, you are considered a Fey.

Flight

You have a flying speed of 60 feet. You cannot use this flying speed if you are wearing medium or heavy armor. In addition, when you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage is taken, whichever is higher. If you fail the saving throw, you fall to the ground.

Faerie Dragon Magic

You can choose to learn either the Dancing Lights or Minor Illusion cantrip. At 3rd level, you learn the Invisibility spell, and may cast it once, targeting only yourself. Once you cast this spell, you may not do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Euphoric Breath

You can use your action to exhale a cloud of magic-laced gas in a 15’ foot cone in front of you. All creatures in the area of the exhalation must make a Wisdom saving throw (DC 8 + your Constitution modifier + your proficiency bonus) or become deliriously happy. Creatures that fail their saving throw cannot take reactions, and at the beginning of their turn must roll a d6.

On a 1-4, they take no actions or bonus actions and must use all of their movement to move in a random direction.

On a 5-6, they cannot move and the only action they can take is to roll another Wisdom saving throw to end the effect. Creatures that are immune to charm are immune to your breath weapon.

Once you use your breath weapon, you must take a short or long rest before you can use it again.

Languages

You can read, write, and speak Common, Draconic, and Sylvan.

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