Homebrew Natureborn Species Details

The Natureborn are small in number. Many go there entire life without seeing or even hearing of these beings. No one really knows what they are not even them. Maybe they once knew long ago but every hundred years or so or when they die. They go through a cycle where they become a different person. In the sense that they change personality not race. A new form, new friends, new life, no memories. Some of these Golems wallow in the despair of these new cycles. But others live there life's to the fullest celebrating every ounce of life. 

Natureborn Traits

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Ability Increase

Your Wisdom score increases by 2, and your Strength score increases by 1.

 

Brush Limbaugh

Twice a day you can use your energy to grow your limbs into certain shapes. As a bonus action you can turn one of your arms into a weapon. Either a lance or a club. This alows you to duel wield a one handed weapon or the natural club and lance. You get to add strength or dex bonus plus you proficiency bonus to both weapons.

  • Lance 1d8 piercing damage.
  • Club 1d4 piercing damage

You regain one use of this ability after a short rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speech of Leaf

You have the ability to communicate with plants.

Living Tree

As a living being of nature you have resistance to poison damage. However since you are made of wood you take twice the amount of fire damage.

Natures Ninja City's Sore Thumb

While you are in the comforting walls of the forest you gain advantage on all stealth checks. However while out and amount in a village town or city you have disadvantage on all stealth checks. 

Comments

Posts Quoted:
Reply
Clear All Quotes