Homebrew Abyss walker Species Details

"You're not a monster. No, not at all. A monster is someone who kills people without feeling. You can't be a monster of a person without doing anything wrong. We can change this son. We can make a monster of you yet!

Kill your mother

Abyss Walkers are sons of demons and demon lords. They strive for the ordinary life that their fate will never allow.

Accidental Adventurers

 

Very few Abyss Walkers want to be adventurers but they are almost always driven into becoming one. Abyss Walkers are sons and daughters of demons of chaos and it means that they are very frequently the source of major events in history. Abyss Walkers might get strange dreams telling them about prophecies, suddenly receive powerful abilities overnight or output strong and unpredicted bursts of energy without meaning to.

Compelled to be good

 

Abyss Walkers are often steered into the depths of insanity and true evil. To stop this, many Abyss Walkers actively try to be good people to combat their Demonic bloodline forcing them into tasks they don't want to do. It's very common for Abyss Walkers to wrap themselves in restrictive chains when sleeping out of fear that their demonic blood will take over during the night

The loudest introverts

Abyss Walkers never want to be the centre of attention but more often than not, they are. Abyss Walkers can be incredibly fierce and determined, and when they are, their energy can manifest into loud and attention grabbing displays of power. There are stories of Abyss Walkers exploding in a hot ball of fire when they get excited.

 

Attempted Racism

Much like tieflings, people don't really trust Abyss Walkers very frequently. Abyss Walkers don't care. Sometimes, shops will have signs saying "CIVILIANS OF DEMON/DEVIL BLOOD NOT WELCOME" but Abyss Walkers will stride in anyway. Racism is a very funny subject to Abyss Walkers. For this reason, they never hold any prejudices towards any race. Despite the events in the Blood War, Abyss Walkers actually get very well on with Tieflings.

Abyss Walkers Names

 

Abyss Walkers usually name themselves. Most Abyss Walker names tend to revolve around things associated with heat or cold like Chilly or Blaze

Abyss walker Traits

Your character has the following unearned traits given to them by their demonic blood line

Ability Score Increase

Your Charisma score increases by 2, and a score of your choice increases by 1.

Age

Abyss Walkers, being half Demon, can live for millions of years. They tend to die at 30 though due to their clumsy nature.

Alignment

Abyss Walkers always strive to be good, but care very little about what they don't perceive as natural. Almost all Abyss Walkers are Chaotic Good

Size

Abyss Walkers tend to be either very large and muscular, sometimes reaching 8 feet tall or small and lanky, around 5ft. Either way, your size is medium

Demonic Movement

Due to your Demonic Bloodline, you have either a 20ft climbing speed, a 20ft swimming speed or a 20ft burrowing speed.

Unpredictable

Once per long rest you can roll a d20. If the result is less than your level, you can change attribute. You can choose which attribute not what it changes to. You can revert back to what you were before when you take a shortrest
-Gender(For this one, roll a d2. On a 1, you're a male, on a 2, you're a female.)
-Size
-Race
-Age
-All of the above

Impractical Spellcasting

Once per longrest, when you cast a spell, you can choose to morph the spell. It randomly turns into a spell of a level equal or less than the spell originally cast. The new spell must have something similar to the original spell. For example, if you cast level 5 fireball, it might turn into wall of fire. Similarities might include; Spell School, Spell Damage type, Similar effect, Similar names (Wall of Fire, Wall of Force).

When using this feature, it's probably best to let your DM choose the new spell instead of actually making a table of applicable spells.

Explosive Inspiration

Once per short rest, when you gain advantage or can add a dice to a check, attack or save (like bardic inspiration), a ball of fire errupts around you. Everyone within 10ft of you must make a Dex save against 8 + your proficiency bonus + your charisma score or take fire damage equal to your level.

Languages

You can speak, read, and write Common, Abyssal and one random language. You don't remember learning the last two languages and instead just woke up one day and suddenly could speak them fluently.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2019 2:33:18 AM
11
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes