Homebrew Succubi/Incubi Species Details
Succubi and Incubi do not live in their own specific society, instead, they live in all of the Lower Planes, allowing them to live in both the Abyss and the Nine Hells. Most of them prefer the hierarchy and more order-like land of the hells, however a select few would prefer to get in touch with their chaotic side and live in the abyss. They typically are considered to be middle ranking fiends, as they are more focused with seduction compared to combat capabilities, however many are able to charm their ways into being husbands and wives of powerful rulers, only to kill them to steal their rank.
Succubi/Incubi Traits
Fiendish masters of seduction, when an adventuring party requires a spy or assassin, succubi and incubi are almost always the best choice.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Being fiends, succubi and incubi are blessed with longer life, with them becoming mature around 16 years of age, and most living for hundreds of years.
Alignment
Succubi and Incubi are not prone to pick sides that do they do not have a direct reason to serve, making them typically lean towards Neutral and Evil alignments.
Size
Succubi and Incubi are almost always the "perfect" height and weight for those they choose to seduce. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have 60 ft. of Darkvision.
Seductive Talent
You have proficiency in one choice from the following: Deception, Performance, Persuasion, Intimidation, Stealth.
Demonic Wings
As a bonus action, you may have large bat-like wings expand from your back, giving you a flight speed of 30 feet. While they are out, you have disadvantage on Dexterity checks aside from Acrobatics, and your armor class is lowered by 1. This cannot lower your armor class below 10 + your Dexterity modifier. You may hide your wings as a bonus action.
Shapeshift
As an action, you may polymorph into a Small or Medium humanoid of your same gender, or back into your true form. You may not use your Demonic Wings while polymorphed, may only stay in this form for 1 hour, and it does not take up your daily use to change back. After using this trait, you must take a long or short rest before doing so again.
Charm
You may cast charm person without material components, using your Charisma modifier as the spellcasting modifier. After casting this spell in this way, you must take a short or long rest before doing so again.
Draining Kiss
As an action, you may kiss a creature that is willing, grappled, incapacitated, restrained, or charmed by you. The creature must succeed on a DC (8 + your Charisma modifier + your Proficiency bonus) Constitution saving throw, or take psychic damage equal to 1d8 plus your Charisma modifier and you gain health equal to half the damage dealt. The psychic damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level.
Languages
You can speak, read, and write Common, and your choice of Abyssal, or Infernal.
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