Homebrew Sharkfolk Species Details

 

The Sharkfolk are usually mistook for some strange naudical monster but startlingly they are sentient and can in fact reason and have thoughts as well as think emotionally despite their chaotic nature.

Empty Society 

due to a ancient curse placed on their species the sharkfolk have entirely forgot their origins even the oldest amongst them does not know where their species originated from. due to this cultural absence there are no sharkfolk societies most of them live nomadic lifestyles without stability or peace.

Ambitious and Unrestrainable

Most humanoids describe sharkfolk as ambitious and lacking restraint or politeness most sharkfolk find it difficult to stay in one place for long as their natural instincts provoke a love for change and improvement .

Sharkfolk Names

Sharkfolk have little in the way of naming conventions although they have a instinctual fondness for names in reference to their shark cousins or their oceanic aptitude 

Sharkfolk make no distinction between male and female in their naming conventions. .

Sharkfolk Names :Mako ,Fang, Tide, Hammerhead, Fin, Tiger, Frenzy, Coral, Reef, Gill, Wave, Storm, Salt, Deep, Vast, 

Sharkfolk Traits

Your Sharkfolk character has the following racial traits.

Swimming Speed

you are adapted to the ocean and can move under the water as if it was land

you can breathe water as if it were air as well you gain a swimming speed of 30 feet 

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Sharkfolk reach maturity around age 14 and rarely live longer than 60 years.

Alignment

Most Sharkfolk tend to take more chaotic alignments preferring to abide by their own choices and morals as opposed to any establishment 

Size

Sharkfolk are a little bulkier and taller than humans, their fins tend to take up more space on their bodies. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your dexterity  modifier, instead of the bludgeoning damage normal for an unarmed strike.

Waterbreathing

You can breathe underwater 

Bloodthirst

In battle, you can channel your fondness for blood into increased violence, once per short rest you can add a extra damage die to a melee attack if you have already harmed that creature before

Languages

You can speak, read, and write Common and Deep Speech.

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