Homebrew Faerie Dragonborn Species Details
Faerie Dragonborn
Faerie Dragonborns are a rare a beautiful race of dragonborn hailing from the Feywilds. No one quite knows how they came into existence, the knowledge long forgotten after centuries. They are a loving and wise folk, with a certain way with words.
Shining Dragons
Faerie Dragonborn greatly resemble their Draconic counterparts. Their skin shimmering in the light, long dextrous tails tipped with an orb shaped growth. Their claws and teeth are wickedly sharp and from their back and hips are long flowing cloth-like protrusions. They appear similar to wings, but are not functional.
Unlike a Faerie Dragon, whose scales change color with age, a Faerie Dragonborn’s skin changes color a pivotal moments in their lives. This could be a marriage, the death of a friend or relative, learning of a greater destiny, Leveling up, or the realization of something about themselves (Sexuality, recovered memories, or identity)
All Faerie Dragonborn start out a brilliant bright red color, which fades to Orange, then Yellow, Green, Blue, Indigo, and ending in a violet color similar to the night sky.
Faerie Dragonborn Traits
Faerie Dragonborn are a subrace of Dragonborn, and the abilities of Fearie Dragonborn replace abilities from the Dragonborn Race.Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Superior Invisibility
As a bonus action, you can become invisible until your concentration ends or are hit with an attack. Any equipment you wear or carry is also invisible.
Magical Ancestry
In place of Draconic Ancestry, you have advantage on saving throws against spells and other magical effects.
Euphoria Breath
You can use your action to exhale cloud of multi-colored gas at a creature within 15 feet. The target must make a wisdom Saving throw, or for 1 minute the target cannot take reactions and must roll a d6 at the start of each turn to determine the target’s behavior during their turn:
1-4: The target makes no action or bonus action and uses all of its movement to skip or frolic in any random direction.
5-6: The target doesn’t move, and the only saving throw it can do on its turn is make another wisdom saving throw, ending the effects of the breath weapon on a successful save.
Limited Telepathy
Using telepathy, you can magically communicate with any Fae or creature you have a good relationship with within 60 feet of you.
Fae Magic
You have innate spellcasting abilities which increase as your color changes. The Spellcasting ability for these spells is your Charisma score. The spell save DC for these spells if a 10+your charisma modifier.
Red: 1/day- Dancing Lights
Orange: 1/day- Color Spray
Yellow: 1/day- Mirror Image
Green: 1/day- Suggestion
Blue: 1/day- Major Image
Indigo: 1/day- Hallucinatory Terrain
Violet: 1/day- Polymorph
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