Homebrew Fexel Species Details
The Fexels apparently arrived on Albamare by boat at some point, looking for a place to experiment with their bombs and alchemy. The large crater in the Wedgewoods is a testament of that.
Hailing from a strange and distant land, alchemical Fexels are foxlike humanoids driven by curiosity to experiment and invent, collect interesting artifacts, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive Fexels came from a far off land, now stuck from their own experiments. Their innate nature pushes them to leave no secrets uncovered and in the process, made it impossible to return home.
Wandering Outcasts
Fexels, unlike other species, arrived from their distant homeland. Content to experiment with dangerous subtances, they formed the large crater in Wedgewoods. Now stuck on the island, they started to settle down, starting with their capital Wedgewood Watch.
tarting their capital in the crater they made due to the alchemical materials blasted into it as well as it’s depth, allowing the creation of an eternal forge. Due to this eternal forge and the amount of alchemical materials blasted into the nearby rock, Wedgewood Watch has remained their capital. However, instead of retreating to their crater, they expanded to make use of the unique components found in Albamare.
Barterers of Lore
Fexels treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s not intrinsically interesting. In the Fexel's eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead, Fexels value knowledge and new experiences. Their ears perk up when information is offered, and they tease out stories for offers of food, drink, and materials. Fexels might walk away with nothing, but they mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the Fexels, they have an insatiable desire to find and inspect ancient relics, magical items, and other rare objects. Aside from the power such items might confer, a Fexels takes great joy in unraveling the stories behind their creation and the history of their use.
Fleeting Fancies
Wandering Fexel are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A Fexel rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it for passage on a ship or a week’s lodging after stealing it. The Fexels might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once its secrets and nature have been laid bare.
Tinkers and Thieves
Curiosity is what drove the Fexels outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become wandering tinkers and traders.
These Fexels work in small gathering or trading groups, usually consisting of an elder guard, a more experienced Fexel who guides up to four younger ones learning their trade. They travel in small groups, moving from settlement to settlement. When they arrive, they set up a small stans in a public square where they craft, tell stories, and offer exotic goods in trade for items that spark their interest. Fexels reluctantly accept basic materials, but they much prefer interesting objects or pieces of lore as payment.
These wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws on a particularly interesting item when an owner refuses to sell or trade it.
Fexel Traits
Your Fexel character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Fexels have lifespans equivalent to humans.
Alignment
Fexels tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.
Size
Fexels are taller on average than humans and relatively slender. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have a Fox's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Alchemical Combat
Being experienced in potions aids you in combat. You gain proficiency with improvised weapons. When you attack with an improvised weapon, double your proficiency bonus for the attack.
Fox's Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fox's Talent
You have proficiency in the Deception and Alchemist's Supplies skills and tools.
Languages
You can speak, read, and write Common and one other language of your choice.
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