Homebrew Aligotarian Species Details
Physical Description
History
Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile.
Society
They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Since they lost their Nile, they've been wary about "sharing" things.
They usually live in marshes and swamps, sometimes rivers if they are outcast. They don't like big homes that were inherited as much as they prefer living life through self-achievement. They do, however, have respect for kings.
Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. This keeps the aligotarian healthy, and gives them energy.
They have a naturally comedic, and talkative nature. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted.
Race Names
Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso
Female: Also commonly uses a's, but harder consonants are more prevalent. Examples: Takika, Zaza, Gotakak, Roakat
Aligotarian Traits
Massive humanoids alligatorAbility Score Increase
Your Strength, Constitution and Wisdom score each increases by 1.
Age
They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.
Alignment
They tend to be chaotic in alignment. Those who wish vengeance for their Nile may choose an evil alignment.
Size
Aligatorian's vary widely in height and build, from 6-8' tall. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Jaw Trap
You may use your jaw to grapple creatures smaller than you. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Natural Surroundings
You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.
Aquatic Hunter
Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.
You can also breathe underwater
Hunter
You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.
Language
You can speak, read, and write Common and one more language of your choice.
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