Homebrew Celestial Warforged Species Details

Warforged with the blood of a celestial coursing through your veins.

Celestial Warforged Traits

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Dark vision

You have the superior vision even in the dark and dim conditions too, you have to thanks to your infernal heritage. You can able to see in the dim light within the 60 feet of you like if it was the bright light  and in the darkness like if it was dim light. You can’t discern the colour in the darkness and only shades of the grey.

Celestial Being

Due to the Celestial blood coursing through your veins you now game the following bonuses

You gain resistance to necrotic damage, your unarmed strike deals radiant damage and you gain wings with a fly speed of 50ft

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 40 feet and your base flying speed is 60 feet

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can’t be removed from your body against your will.

Specialised Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common, Celestial and one other language of your choice.

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