Homebrew Dragonborn(V.2) Species Details

Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.

For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.

But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.

 

As their name proclaims, dragonborn are born of dragons, though they are seen by true dragons as nothing more than slaves and servants where they come from. Dragonborn stand about a foot taller than humans, and are covered in small scales, appearing as an erect standing dragon, thought lacking a tail or wings and with faces much the same to one another and lacking most key features of their draconic heritage.

Distant Origin

Dragonborn don't originate where the other races come from, rather they where born on another world made by the gods named Albeit, that was made to trap the primordial spirits that ravaged the world. The gods stayed far away from this world, and this lead to no civil war between dragons of Tiamat and Bahamut, and lead to the dragons overthrowing the primordial's an taking control over the land. 

Hundreds of years after, the dragonborn began to mysteriously develop from dragon eggs, which then gave rise to others of their kind. They where quickly enslaved by dragons and made to do slave labor for the rest of their life. Many attempts to escape where made, each making their punishment more painful than the last. Though one country managed to break free, named Tymanther. During an event known as the "Spell Plague" magic became faulty on Toril, this caused great rifts to form between Albeir and Toril, transporting the great nation of Tymanther to Toril. This is how dragonborn exist to day, though as this only happened 100 years ago, they still are a relatively new race. 

Godless

One of many dragonborn beliefs, is that they where made by the gods to serve their dragon overlords. Their prayers for freedom where never answered, and on their home no gods exist. This past has left dragonborn distrustful of divine beings and especially gods, they hate the gods because they believe they made them to be slaves, they hate dragon gods because in their minds all true dragons are evil and must be slain. They made prayers in hopes of salvation, but where left unanswered, only breaking free in the nation of Tymanther through blood, sweat and tears. 

Only small amounts of dragonborn worship gods, and they do so privately, as not to bring shame to their clan with their beliefs. Worshipers of Bahamut or Tiamat are rare, and never openly venerate their god, lest they be shunned from society. People exiled that worship Bahamut formed the dragonborn organization, the "Platinum Cadre" a church of clerics, paladins, and knights devoted to Bahamut.

Foreign Ideals and Forms 

Dragonborn stand about 6 and a half feet tall, with small scales, and appear as an erect standing dragon lacking a tail or wings. Their heads mostly look like a desert dwelling lizards, though with occasional fins or tendrils from their head. Dragonborn body color and breath weapon type have no association with one another, most dragonborn appearing with brown, bronze, brass, orange, or scarlet scales. Dragonborn scales are actually weaker than the scales of lizards, protecting them from mundane damage only, and breaking under purposeful attacks. Dragonborn hands end in sharp claws they use dexterously, despite their appearance. Dragonborn bodies are constantly producing heat, reach feverish temperatures, this is to keep warm in colder climates. They can release this heat to cool their bodies through many ways, like small sparks of their breath weapon, great bellows of smoke from their nostrils, or great roaring flames of elemental energy from their gaping maw.   

Dragonborn are taught to survive in a harsh world from birth, and grow extremely quickly. Dragonborn marriages are made for matting, and last only until the baby is three, then end, with the parent sharing the child's gender teaching them from there. 

Honor-Bound and Passionate

Unlike what their reptile features would lead one to believe, dragonborn share little mentality with lizards, they feel emotions greater than other humanoids, and see others as comrades and friends rather than tools to survive. Dragonborn's passion appears as strong emotions, and they never hide their true feelings from others. 

This honor brings dragonborn to respect everything, including their foes, never using insults. This honor goes both ways however, giving respect to make the others feel their useful, and craving respect to feel useful itself, dishonoring a dragonborn begin a grave insult to them. A dragonborns honor also has it only make promises that it can keep, even not taking a promise if it doesn't believe it can accomplish it. In dragonborn society, there is no idea of attempting, their is either you succeeding or failing, and failure brings dishonor on the dragonborn and its clan. A clans honor also drives dragonborn to decorate their equipment in wondrous gem stones, and shimmering metals.

Self-Sufficient Clans

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient,  they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Dragonborn(V.2) Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1. 

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dragonborn tend to good alignments, dragonborn are raised with good actions in mind, and always worshiping Bahumut, but an evil dragonborn has been recorded, Tulken, a warlord that was a warrior of Tiamat. He fell only to the hands of mighty adventurers. Tulken is the reason dragonborn are seen through out the rest of the world unfavorably. 

Size

Dragonborn are taller and heavier than humans, standing well over 7 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your bonus action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Darkvision

Your draconic origin grants you greater sight in dark and dim areas. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Natural Athlete

You have proficiency in the Athletics skill.

Languages

You can speak, read, and write Common and Draconic.

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