Homebrew Raptoran Species Details

Feathered wings are a raptoran's singular identifying feature. When fully outstretched, they san 10 to 12 feet, although raptorans (when not flying) are more comfortable with them folded behind their backs. An interlocking series of ligaments allows raptorans to lock their wings in the outstretched position, enabling them to glide for long periods without tiring. The wing feathers are ordinarily white, with black-tipped feathers appearing more often as a raptoran ages.

Raptorans tend to be thinner and slightly talller than humans, with most of their extra height in their legs; their arms are likewise somewhat longer. They average just over 6 feet tall and weigh around 150 pounds. Their legs end in bony talons that aren't particularly sharp but have tremendous gripping strength. Raptoran hands are much like human hands, but each finger ends in a thick, almost clawlike fingernail. The race does not have facial hair, but downy feathers on a raptoran's scalp can resemble hair when viewed at a distance. Some female raptorans have a row of more substantial feathers running from earlobe to earlobe across the back of the head and neck. Females can fan out this neck ruff to display it; male raptorans consider a well-groomed neck ruff to be attractive.

Raptoran clothing tends to be utilitarian and streamlined. Garb that's heavy, restrictive, or too loose would impede flight, so most raptorans rely on a close-fitting shirt and a simple set of breeches, Because a raptoran's feathered wings provide better insulation than a down quilt, lightly dressed raptorans are comfortable even in cold climes.

Raptoran clothing includes straps and buckles for keeping pockets closed, because ratorans in flight would otherwise drop coins and other possessions. Dangling jewelery is disdained as an annoyance in flight. Raptorans sometimes dye individual wing feathers in arresting combinations - a decorative art not unlike the cosmetics that some humans wear.

Raptoran Traits

Raptorans are capable of wing-aided movement such as gliding, as well as night sight (darkvision), making them ideal assassins for their unsuspecting prey.

Weapon Familiarity

Raptorans treat the footbow as a martial weapon rather than as an exotic weapon.

Grip Strength

Raptorans have a +2 bonus on Climb checks due to their strong grips with both hands and feet.

Keen Eyes

Raptorans have a +2 bonus on Investigation checks.

Languages

Automatic Languages: Common, Tuilvilanuue

Bonus Languages: Draconic, Elven, Gnome, Goblin, Orc, Sylvan

Wing-Aided Movement

Raptorans can use their wings to help with movement even if they can't fly yet. The extra lift from their wings gives a raptoran a +10 racial bonus on Jump checks.

Gliding

A raptoran can use their wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Raptorans glide at a speed of 40 feet (average maneuverability). Even if a raptoran's maneuverability improves, they can't hover while gliding. A raptoran can't glide while carrying a medium or heavy load.

If a raptoran becomes unconscious or helpless while in midair, their wings naturally unfurl and powerful ligaments stiffen the wings. The raptoran descends in a tight corksrcew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.

Flight

When a raptoran reaches 5 Hit Dice, they become able to fly at a speed of 40 feet (average maneuverability). A raptoran can't fly while carrying a medium or heavy load or while fatigued or exhausted.

Raptorans can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. Raptorans are likewise fatigued after spending a total of more than 10 minutes per day flying. Because raptorans can glide before, after, and betweenrounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued).

When they reach 10 Hit Dice, raptorans have enough prowess and stamina to fly for longer periods. They can fly at a speed of 40 feet (average maneuverability), and flying requires no more exertion than walking or running. 

A raptoran with flight can make a dive attack. A dive attack works like a charge, but the raptoran must move a minimum of 30 feet and descend at least 10 feet. A raptoran can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage.

A raptoran with flight can use the run action while flying, provided they fly in a straight line.

Pact with Wind Lords

Because of the ancient bargain raptorans made with powerful air elementals, raptoran spellcasters cast spells with the air descriptor at +1 caster level.

Unerring Direction

Raptorans have an instinctive sense of which direction is north, even when they are underground or otherwise unable to see the sky or other visual cues. Beyond the Material Plane, this ability does not function.

Low-Light Vision

A raptoran can see twice as far as a human in torchlight, starlight, moonlight, and similar conditions. You retain the ability to distinguish color and detail under these conditions.

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