Homebrew Revenant Species Details
A revenant forms from the soul of a mortal who met a cruel and undeserving fate or is otherwise bound to the material plane by an overwhelming hatred or desire for revenge. It claws its way back into the world to seek vengeance against the one who wronged it. The revenant reclaims its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. If the revenant’s original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. Regardless of the body the revenant uses as a vessel, its adversary always recognizes the revenant for what it truly is.
Revenant Traits
A revenant has lost the abilities granted by the race it had in life, and has a set of its own.Ability Score Increase
Your Constitution score increases by 3.
Age
You do not age.
Size
You are the size and weight of whatever corpse your soul inhabits.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Undead Resistance
You are resistant to necrotic, psychic, and poison damage.
Undead Nature
You don’t require air, food, drink, or sleep.
Rejuvenation
If your body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
If you are killed and your body is not destroyed, your soul lingers. After 24 hours, the soul returns to your body and and animates it. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Terrifying Visage
You are terrifying to behold. You have proficiency on Intimidation checks.
Ties to the Past
If your soul originally belonged to someone who had a class, you are that class. You retain any class features possessed by your past self. Your memories of your past life that don't pertain to the object of your vengeance are vague and difficult to recall.
Turn Immunity
You are immune to effects that turn undead.
Vengeful Glare
As an action, you may cast a vengeful glare on the creature to which you seek revenge. You target one creature you can see within 30 feet of you and against which you have sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until you deal damage to it, or until the end of the your next turn. When the paralysis ends, the target is frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see you, ending the frightened condition on itself on a success. This ability may be used once, and recharges on a long rest.
Languages
You know and can speak any languages that your past life knew.
Previous Versions
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1/10/2020 1:15:50 AM
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6
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Coming Soon
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