Homebrew Anthro-Tiger Species Details
Keen Senses. The Anthro-Tiger has advantage on Perception checks and Passive Perception that natural senses.
Darkvision. A combination of being accustomed to the night sky and the beast blood coursing through your veins, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Pounce. From stealth, the Anthro-Tiger can jump up to 20 feet straight toward a creature and then hits it with a claw attack, that target is surprised at the start of combat and must succeed on a DC 14 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: (1d10 + Str Bonus) piercing damage.
Claw. Melee Weapon Attack: (1d8 + Str Bonus) slashing damage.
Anthro-Tiger Traits
Anthro-Tigers possess similar traits to humans as well as their feral cousins.Keen Senses
Their feline features give Anthro-Tigers improved senses.
Darkvision
A combination of being accustomed to the night sky and the beast blood coursing through their veins, Anthro-Tigers have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray.
Feline Agility
Your feline agility increases your dexterity by 2.
Age
Anthro-Tigers reach adulthood in their late teens and live about a century.
Alignment
Anthro-Tigers tend toward no particular alignment. The best and the worst are found among them.
Size
Anthro-Tigers vary in height from roughly 6 to 7 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 40 feet.
Languages
You can speak, read, and write Common and one extra language of your choice.
Feline Weapons
Your feline features give you natural weapons in your claws and teeth.
Bite. Melee Weapon Attack: (1d10 + Str Bonus) piercing damage.
Claw. Melee Weapon Attack: (1d8 + Str Bonus) slashing damage.
Pounce
From stealth, the Anthro-Tiger can jump up to 20 feet straight toward a creature and hit it with a claw attack, that target is surprised at the start of combat and must succeed on a DC 14 Strength saving throw or be knocked prone.
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