Homebrew Drakeborn Species Details

"Damn it all!" yelled the failed mastermind. Crova Keys, a bandit leader. He had just attempted and failed to steal arms from soilders. The cheap and dented weapons and armor they had weren't good enough to complete the job, and even if they were it was the fault of a clusmy brigand who alerted the guards. "Where is he! The one who ****ed it up," asked Keys of his men. In chains, he was dragged along and thrown to the ground. Verris Jhondes, tears streaming down his face from the mistakes he's made. You see, Keys was not know for having kind punishments.  

"I-I'm sorry, sir... Please mercy..." Jhondes begged to deaf ears.

Keys said nothing. Instead he grabbed a bottle from a bag and showed it to Jhondes. It was from the only bag they were able to get away with. "We're going to find out what this does. Bring him." Keys left the room, Jhondes being dragged closely behind. He whistled and from the sky came a drake. "Unchain him." Jhondes, upon raising his head, was met with a knife. "Go see if you can kill Moxxin over there."

Ten minutes later, Moxxin lay breathing slowly and getting slower. Jhondes almost just as injured. Bit and claw marks covering him. Blood covering both the creatures. "Congrats. Now..." Without warning, Keys dumped the content of the bottle on Jhondes. He screamed in agony, this mysterious fluid getting into his wounds. His breathing became labored, his eyes nearly completely popped out of his skull, the veins all over his body protruded with tense lines. "Intesting," Keys said quietly. "Lock him up, I'd like to see where this goes."

By the next morning all of Keys men were dead, and Keys himself was missing a hand as he was being dragged to the city of Dovahshire. The one who dragged him? A freakish man looking cursed with a stony disease. He dropped the body as the frieghtened faces of the guards and pionted at it saying "Crova Keys" in a most gutteral voice. 

 

Humans in previous generations turned freaks by magic and draconic blood. Drakeborn. The first generations of what would one day become dragonborn. From fear of the judgment of human society, they've secluded themselves in the wilderness. At first, they were small in their groups, with a few being made by accident, then a high number being made by the Hannavet military, before the practice was banned and all Drakeborn were released. 

Nothing more than a Diseased Man

The first generation Drakeborns, Gen-0, were humans first. Humans whose bodies were forced into a metamorphosis. A week or two was all it took for them to change. The body of a man shown through clearly, but it appeared as if he had cut open holes in his skin and placed draconic scales in them. The skin had pulled back in, making the afflicted thin and rabid looking. Eyes shifted color as well to be more vibrant and almost appeared to glow. They hated themselves, even with the strength and magic they gained. They usual stood hunched over in the early generations, but in Gen-1 that nearly fixed it and Gen-2 got rid of it completely, this allowed them to stand at their full height, usually between 6 and 7 feet tall, and nearing 225 lbs for a rather lean bodied man. Later generations started to show a change in the human skin under the scales to match that of the real scales that had grown in.

These Drakeborn also have the same scale to magic color correlations. bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Good People from Bad Clans

To Drakeborn, the clan is the only thing they had left. All people who have gone through the same transition, the same curse. They knew they could trust each other because the neighbors they had were the only people who were like them. But, like Faie, Drakeborn experiments used criminals as the human source. These clans were dangerous and were to be avoided at all costs. They captured humans, used them as slaves, some even ate human flesh, reaching its height in Gen-3, but this practice was mostly ceased in the immediate next generation.

In the first generations, Gen-0 through Gen-3 were mostly criminals and avoided introducing themselves into modern society at the time. These 4 generations spanned over the first 140 years since the first Drakeborn. But, it was really the generations after that solidified Drakeborn as a prominent and great race, despite the heritage they rise from. Gen-4 branched out when they were no longer under the wings of their parents, and made friends and deals with towns. Some places even saw the physical advantages they had and replaced their entire lower guard with them. It was time for changes to happen with the Drakeborn.

Though all Drakeborn strive to be self-sufficient,  it was only Gen-4 and beyond that recognized that help is sometimes needed in difficult situations. They had a need in them to explore, something earlier generations didn't have, and because of this they started down their path to becoming a well known and respected group of peoples.

Drakeborn Names

Drakeborns were still given human names for the most part, based off the region.

Drakeborn Traits

Your draconic heritage manifests in a variety of traits you share with other Drakeborn.

Ability Score Increase

Your Strength score increases by 2, and your Dexterity score increases by 1.

Age

Young Drakeborn grow quickly. They walk weeks after being born, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 120.

Alignment

Drakeborn tend to the extremes, making a conscious choice for one side or the other and sticking by it. Most Drakeborn are good at this time.

Size

Drakeborn are taller and heavier than humans, standing between 6 and 7 feet tall and averaging almost 220 pounds. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Previous Versions

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