Homebrew Dusk Species Details
Dusks have been found to be an oddly civilized group that hail from the Shadowfell. What has been gathered is that they've created their own unique magics and fighting styles, unlike anything seen on the material plane bending shadows to their very will. There have been sightings of Dusks travelling to the material plane to seize control over civilizations and countries. The usual Dusk follows the lead of their ruler The Shadow King. The Shadow King wishes to spread darkness of the shadowfell as far as he can.
But, they're have been instances where a friendly Dusk was met.
(Dusks are typically evil, so see check with your DM if you can play one)
Dusk Traits
A Dusk writhes in the fabric of the Shadowfell and darkness is its ally.Superior Darkvision
Your darkvision has a radius of 120 feet.
Mark of the Shadow
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Necrotic Resistance
You have resistance to necrotic damage.
Dusk Magic
You know the dancing lights cantrip. When you reach 3rd level, you can cast the invisibilty spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Ability Score Increase
Your Charisma Score & Constitution Scores increase by 1
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