Homebrew Pangoling Species Details
Pardon me sire... my liege, if I may... the prisoners... they've... well, they've escaped.
Pangolings are hunched, scaled individuals capable of curling up into balls for defence.
Pangoling Names
Pangolings prefer non-gender-specific names that are usually no more than three syllables. On the other hand, pangoling surnames generally involve a combination of their birthtown, the name of a parent, and the name of a grandparent.
Pangoling Traits
Your pangoling character gains traits that enable it to cope with the perils of a savage world.Ability Score Increase
Your Constitution score increases by 2, and your Charisma score increases by 1.
Age
Young pangolings crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 12 and live an average of 40 years.
Alignment
Pangolings tend to lead orderly, hierarchical lives. Most are lawful good or lawful neutral. A few can be selfish and greedy, tending more toward evil, but it’s unusual for a pangoling to shuck off order in favor of chaos.
Size
Pangoling adults stand 5 to 6 feet tall and average 350 pounds. Their scales account for roughly one-fifth of their weight. Your size is Medium.
Size modifier = 2d4
Height = 5'4" + your size modifier in inches
Weight in pounds = 330 + (1d6 × your size modifier)
Speed
Your base walking speed is 30 feet.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws/Tail
Your claws and tail are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Curled Defence
You can curl into a ball as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While curled up, you are prone, your speed is 5 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
Natural Armor
Due to your scales and the shape of your body, you are ill-suited to wearing armor. Your scales provide ample protection, however; they gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Noxious Acid
While using your Curled Defence feature, you can use your action to unleash a cloud of noxious acid as a defensive measure. Creatures within 10 feet of you must make a Constitution saving throw, with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d4 acid damage on a failed save, in addition to gaining the poisoned condition for 1 minute. On a successful save, a creature takes half as much damage and is only poisoned until the end of their next turn. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. After you use your noxious acid, you can’t use it again until you complete a short or long rest.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages
You can speak, read, and write Terran and Common.
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