Homebrew Dutch Angel Dragon Species Details
Lore
Sometime in the ancient past, there were no realms like Terra, Abyss, or Paradise, but instead a congregation of all types of energy and beings existed in one unified realm. But this proved too difficult to maintain and properly balance. It seems that a drastic shift in the balance of power occurred and it caused the world to split into several realms that exist today in an explosion of energy that ripped apart the universe. I seems that Terra was formed at this point, some believe this is a description for the concept of the Big Bang or the starting point of the physical world as we know it today. All that is currently known is that Dutch Angel Dragons began to appear in Paradise suddenly after the formation of the realm as a result of this split.
The dragons were once everywhere and had inhabited this Paradise. Many dragons, particularly those with certain gifts or abilities, were charged with important tasks or responsibilities, often playing into their caring and protective natures. They would watch over the inhabitants of Terra as invisible guardians and on some occasions influence them in different ways such as affecting dreams or using energy to manipulate physical objects. like a poltergeist. There is even a way the dragons can “die” and transfer their essence onto the plane of Terra, becoming a temporary denizen in that realm in the form of a horse to have a more direct influence there.
However, one particular dragon stands out in history at this period in time; it is most commonly recognized by its modern day name, Telephone. This dragon was tasked with the highest honor of being a loyal protector and caretaker for a responsibility not found in Terra like most dragons, but for a newly formed being of Paradise that was proposed to help bring about a greater peace and order to the universe. This being was created from the energies of those only know as "the ancient ones"- the very same benevolent entities who now reside in and oversee the realm of Paradise currently.
There was another ancient being who was very fond of these dragons, and in return the dragons became loyal and respectful of them. However this particular ancient one was assured in itself that the realm was unfit for maintaining proper balance in the universe and they began to weave chaos and introduce disorder into it, seeking to improve that balance. After all there could never be happiness without sadness, light without dark, good without evil… it is an essential part of the dualistic nature of the universe that everything is subjective to. Eventually strife was created among the inhabitants in this once-utopian place, with the Angel Dragons feeling some of the strongest effects of the opposing forces of energy as they are so acutely in tune with it. As a result, the largest conflict in history was triggered. The energies of the universe had begun to clash together and rip the realm apart as beings of all sorts fought one another and the Abyssal real was formed.
Behavior
Although they are good-natured, a Dutch Angel Dragon’s tendency of attachment and fondness towards things can also lead them astray; after all they are intelligent creatures. It is estimated they have an equivalent to the mental capacity of a 3-year-old human child, but are strongly in tune with both internal and external energies with emotions being one of the most influential forces they can become affected by.
Most Dutch Angel Dragons are very curious and social. They are sentient creatures with the intelligence equivalent to a young human child. They imitate sounds, coat colors, and the appearance of things they find appealing to them like an object or another animal. They are very possessive and become emotionally attached to things quite easily. Like most dragons; the Dutch Angel Dragon loves to hoard objects. These objects can be anything; from stuffed animals to socks, shiny items, rocks, live stock, they will find something to hoard. Most of them oversee and protect inhabitants on Terra like guardian angels, although they are invisible and most are not even aware of their presence. If their human companion takes a liking to something they may also start to hoard that object: like cars, kitchen appliances, or shoes.
Most, if attached to a human, will follow them till that person's death when the human passes on to Paradise. Unable to follow them to the higher realm, many become depressed or aggressive, driving them to claim a territory and cause "hauntings” for the living. It is also possible for a human to have up to three dragons that follow them. If in pairs, the dragons are either soul partners or friends for life and usually adopt another human after their passing.
Although most walk on all four feet, ones that are attached to a human have been seen to imitate a human by attempting to walk upright on two hind legs.
Dutch Angel Dragons do not have a natural or universal sound. Instead they imitate other animals like birds, dog and cats or objects like bells, cars, and trains. When they find a sound they like they will mostly stick to that sound, but some have a large "vocabulary". Dutch Angel Dragons do not have a developed language system to communicate with each other through speech, but they can understand each other like any other animal would, mostly through body language.
Most are kind, loving, and loyal but can just a easily have a nasty temperament. If threatened, they will puff out all their fur and feathers to appear larger to scare off threats. If the threat does not leave, they can resort to hissing or growling. Some will even try to play dead until the threat loses interest and leaves; they usually prefer to avoid conflict when possible. These cute dragons can become aggressive and occasionally lash out with mood swings, biting whoever they are annoyed with. Basically, their behavior is observed to be similar to that of a horse. Being a very social creature they need another to “preen” leading to small nibbles and licking and for showing affection. If they do not have any social interaction, they can become stressed and begin chewing, plucking fur, and digging. In extreme cases of loneliness; a dragon can slip into the abyss and be lost forever.
More aggressive angel dragons are most likely from the Abyss. You can often tell this from the amount of black on their coats but the true sign is if their energy bleeds black and they tend to be very contentious and destructive. Many dragons of the Abyss will posses a human for a short amount of time or the human's dreams, creating nightmares. They feed off negativity and tragedies but mostly keep themselves isolated and stay away from human affairs and lives otherwise.
Reborn from the energies of Aether and the souls of their parental beings the Dutch angel is classified by the energy crystals that were on their egg before hatching. Spirit, Earth, Fire, Water, Air, and Metal with respective damages applied to their Breath Weapon.
Dutch Angel Dragon Traits
Your Energy Crystal Egg manifests in a variety of traits you share with other Dutch Angel Dragons.Helpless Appearance
You are so nonthreatening, enemies might easily forget about you in the chaos of combat. As a bonus action, choose enemy that can see and hear you. You make a Charisma (Deception) check opposed by the enemy’s Wisdom (Insight) check. If you beat their check result, you have advantage on the next attack against that enemy, as long as it occurs before the end of your next turn. This has no effect against creatures that are immune to being charmed. You may not use this trait more than once against the same enemy, unless it has taken damage from another source after your use of the trait.
Run
When you use the Dash action, you may move an additional 20 feet.
Ability Score Increase
Your Strength score increases by 2, and your Intelligence score increases by 1.
Age
Young Dutch Angel Dragons grow quickly. They walk hours after hatching, attain the development of a 10-year-old human child by the age of 3, and reach adulthood by 30. They are an immortal race as rather than die are reborn like the phoenix, though their growth is based on their hatching.
Alignment
Most, if attached to a human, will follow them till that person's death when the human passes on to Paradise. Unable to follow them to the higher realm, many become depressed or aggressive, driving them to claim a territory and cause "hauntings” for the living. It is also possible for a human to have up to three dragons that follow them. If in pairs, the dragons are either soul partners or friends for life and usually adopt another human after their passing.
Dutch Angels can Be any of the Neutral Alignments even Neutral Evil when they have lost their soul partner or an attached partner, however they tend to be Chaotic Neutral being free spirited.
Size
Angel Dragons are similar to Horses and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet and flight speed is 20.
Egg Crystals
You have Aetheric Energy. Choose one type of Crystal from the Egg Crystal table. Your breath weapon and damage resistance are determined by the Energy type, as shown in the table.
Crystal Type
| Angel Dragon Type | Damage Type |
Breath Weapon |
|---|
| Black (Spirit) | Necrotic | 15 ft. cone (Dex. save) |
| Amber/Brown (Earth) | Poison | 15 ft. cone (Dex. save) |
| Red (Fire) | Fire | 15 ft. cone (Con. save) |
| Blue (Water) | Cold | 15 ft. cone (Dex. save) |
| White (Air) | Thunder | 15 ft. cone (Con. save) |
| Silver (Metal) | Lightning | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your crystal type determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Egg Crystals. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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Posted Jan 15, 2020Based off https://www.dutchangeldragons.com/