Homebrew Gatorfolk Species Details

BORN IN THE BOG

The wild magic that bubbles up all around the Soddenweald can have peculiar effects on the creatures that live there. Snapping turtles that grow big and vicious, wormroot trees that crawl through the swamp on their spindly roots, and serpents that possess strange venom with psychedelic effects. Sometimes, a spark of this magic nestles into the mind of a beast and elevates them beyond their primal instincts. This is how the first Gatorfolk came to be -- a handful of eggs, incubated in just the right place, uplifted by the strange magic of the swamp.

SWAMP MONSTERS

Gatorfolk walk upright on two feet like most humanoids but have otherwise retained most pf their reptilian traits: giant maws lined with rows of sharp teeth, scaly hides, and piercing cold eyes. They are social creatures who congregate in the same places as Boggards, sharing their villages, communal duties, and religious beliefs. Gatorfolk are attached to their swampy homeland and are a rare sight outside of the Soddenweald. People not familiar with Gatorfolk may see them as monsters, dumb as animals or a curiosity to be gawked at.

Gatorfolk Traits

Your Gatorflok character inherits a number of Natural Advantages from their reptilian ancestors.

Ability Score Increase

Your Constitution (CON) score is increased by 2. 

Age

Gatorfolk are able to walk and swim from the moment they hatch and can live up to 150 years. 

Alignment

Any individual does not lean towards Good or Evil, neither to Chaos nor Order. However, Gatorfolk build big families, and members of the same family will often follow the same set of ideals. 

Size

GATORFLOK CREATURE SIZE TABLE:

AGE                         LENGTH          SIZE
Hatchling (0 ~ 1)            11 - 15 inches       Tiny

Child (1 ~ 16)                   1 - 4  ft.                Small
Young Adult (16 ~ 30)     4 - 6  ft.                Medium
Adult (30 ~ 100)               6 - 7  ft.                Medium

Elder (100 ~ 150)             7 - 10 ft.               Medium 

Speed

Gatorfolk is more comfortable in the water than they are on land. Your base walking speed is 25 feet.

Semi-Aquatic

You have a swim speed of 30 feet. In addition, you can hold your breath for a number of hours equal to your Constitution (CON) Modifier (minimum 1 hour).

Deadly Bite

Your jaws are lined with rows of menacing sharp teeth and can be used as a Natural Melee Weapon. Your Attack Bonus for your Bite is equal to your Strength (STR) Modifier + your Proficiency Bonus. Your reach is 5 feet, and on a hit, deals Piercing damage equal to 1d8 + your Strength Modifier. You can only use one Deadly Bite attack per round.

Cold Blooded

Gatorfolk must rely on the warmth of the sun to heat their bodies. During a Short Rest, you can spend your time basking in the sun or close to another heat source, such as a warm fire, a nice wooly blanket or a warm-blooded creature. When you do so, you gain a number of Temporary Hit Points equal to Your Character Level.

Languages

You know Common. You can understand Boggin, and if you know the Dancing Lights Cantrip, you can use it to produce the illusory fireflies necessary to communicate in that language.

Nest Family

You choose if your Gatorfolk character hatched as a part of a Warrior's Nest, a Hunter's Nest, or a Sage's Nest.

Previous Versions

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1/15/2020 7:11:19 PM
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