Homebrew Kakresha Species Details
Undercity Stalkers
Unlike their equine centaur cousins, their centipede lower body makes the Kakresha scurry to the Undercities beneath Antenn to avoid the prejudice they would receive from the surface-dwelling species. This has hardened the Kakresha to a race of opportunists and survivalists. Where other Undercity races use their stealth to kill intruders and loot them; the Kakresha are more inclined to observe, only taking material wealth they desire when the intruders sleep or are otherwise distracted.
The few Kakresha that do act when their targets are awake and active use their natural ability to scale walls to move into an advantageous position to strike unseen and with devastating results. Should their initial assault fail, their chitinous shell of their lower body gives them ample enough protection to get away to hide and then proceed to get back into their proper position.
Kakreshan broods are difficult to find, but should anyone other than a broodmate find and enter one without the express consent of the brood, they are descended upon by a tide of protective broodmates. Those that aren't carrying weapons make do with their dangerous bites. Should the intruder leave, the Kakreshans will not give chase, hoping only that the intruder doesn't return.
Not every Kakresha likes to stay in the Undercities though, and although they are rare to find, there are Kakreshan adventurers that leave their broods and try and make a name for themselves in the world. While not the most popular, or even the well-liked, these adventurers always find a way to leave their mark on history.
Kakreshan Names
Most Kakresha receive their names after birth by their fathers, who name them usually after members of their brood they have a deep connection to. Should a Kakresha bring shame to the name they were given, they will be banished from the brood to fend for themselves.
Male Names: Abrah, Akka, Bandra, Bruch, Byik, Doru, Hakr, Ikml, Joga, K'halak, Mygyo, Nyamam, Olka, Siziman, Sy, Tehen, Zan
Female Names: Adyr, Akmyja, Bysy, Ban, Caija, Dyu, Eshyja, Gol, Gamm, Imy, Sabry, Sor, Tyry, Tamy, Vamva, Wusha, Zab
Kakresha Traits
All Kakreshans start with these base traits, bred into your blood from generations of Undercity survival.Chitinous Shell
Your lower half is covered in a chitinous shell that protects you from incoming attacks. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Poison Resistance
You have resistance to poison damage, and have advantage on saves against the poisoned condition
Ability score increase
Your Dexterity scores increases by 2, and your Constitution score increases by 1.
Age
Young Kakresha grow rapidly, normally reaching adulthood by about 4 to 5 years old. Kakreshas can live to be between 100 and 150 years old.
Alignment
Kakresha are ambivelent in terms of morality, mostly seeking to survive, and hold strong familial and communal ties. Thus they lean towards Lawful Neutral.
Size
Kakresha rarely get taller than 5 and half feet tall, and are about five feet long. When laid out flat, from top of head to their last segment they can reach 10 to 11 feet in total length.They also can end up weighing up to 300 pounds, though most only reach about 250 pounds. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Darkvision
Grown used to the dim reality of the many passages in the caverns that make up the Undercity, you have excellent sight in darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Natural Survivalist
You have proficiency in the Survival skill.
Bite
Your fanged jaw can deliver a powerful bite laced with a latent toxin that can cause excruciating pain, which you can use to make unarmed strikes. If you hit with it, you deal poison damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You are proficient in these attacks.
Wall Climb
You have a climb speed of 30 feet.
Languages
You can speak, read, and write Common and Undercommon