Homebrew Drider Species Details

Drider

When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen's favor. Those that fail are transformed into driders - a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth's power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.

Scarred for Life

Drow transformed into driders return to the Material Plane as twisted and debased creatures. Typically driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.

On rare occasion, a drider returns to the fringes of Drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will, and a reminder of the fate that awaits all who fail the Spider Queen.

Drider Traits

Your Drider character has the following traits.

Languages

Due to their Drow heritage, Driders can read, write, and speak Common and Sylvan.

Alignment

Most Driders, having been driven insane by the transformation forced upon the by Lolth, tend to be evil and chaotic.

Walking Speed

Driders are nimble creatures, their multiple legs capable of carrying them with relative ease, even up sheer faces. You gain a walking speed of 30 ft and a climbing speed of 30 ft as well.

Darkvision

As Driders are born of the Drow, who commonly live and thrive deep in the Underdark, Driders are adept at seeing in low light and even complete darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Broad back

Though a Drider's legs aren't meant to carry large loads for an extended period of time, their large abdomen is a suitable place to carry creatures, should they be allowed. A a Medium or smaller creature can ride on your abdomen. In such a situation, you continue to act independently, not as a controlled mount. Unfortunately, you also cut your walking/climbing speed in half as spider legs aren't meant to carry massive loads.

Webspinning

Being half spider, Driders produce a natural webbing in their abdomen and can use that spider silk for various tasks, such as creating sturdy clothing, bedding, housing, or even setting traps and as an improvised weapon.

You can produce webbing made of silk and use it as both a weapon, as a trap and for housing/bedding.You have 5 'charges' of webbing that you can use before having to take a short or long rest.

As a weapon, you can launch a ball of webbing at an enemy who then must make a Dex saving throw or be restrained. When restrained by webbing, one requires a strength check with a DC of 10 + dexterity modifier + Constitution Modifier to break free.

As a trap, the webbing has the same effects as the Web spell. The only difference is that the duration is 8 hours rather than 1 hour.

As housing/bedding, you require an hour to make a comfortable living space.

Sensitive Fingers

After years of spinning and working with your own webbing, you have grown accustomed to sensing the vibrations in the world around you through your hands and legs. You gain advantage to [Wisdom]Perception checks that involve touch.

Drider Talents

Being natural artisans and trappers, Driders gain proficiency in a set of artisan's tools of their choice and Survival.

Age

Driders, from their Drow Heritage, are long-lived, though not all reach death by old age. A drider will typically come of age on their 100th year and can live upwards of 750 years.

Ability Score Increase

Driders are nimble, agile creatures as a result of their spider-like bodies. Your Dexterity score increases by 2.

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