Homebrew Frost Giant Species Details
Frost giants, called isejotunen in their own language, are large giants that live in caverns or castles in cold, mountainous environments. Almost always evil creatures, these giants stand 20' (6.4 m) tall and weigh around 2800 lbs (1270 kg). They have white skin and either blue or dirty yellow hair and wear skins or pelts, along with jewelry they own. Their eye color usually matches their hair color.
Frost Giant Traits
You are a huge creature. You gain these features.Ability Score Increase
Your Strength and Constitution scores increase by 2.
Age
Your kind are considered adults at 50 and typically live up to 250 years.
Alignment
Your kind have strong traditions outlining the honor in kill or be killed. They have developed evil tendencies, most often chaotic evil or neutral evil.
Size
Your kind are built from seemingly endless quantities of lean muscle. You average between 16 and 22 feet tall and average about 14,000 pounds. Your size is Huge.
You gain some extra features for being a huge sized creature.
- You control a 15 by 15 ft space.
- You can move through a creature’s space if it is at least two sizes smaller than you, but their space counts as difficult terrain for you.
- You can attempt to grapple creatures up to one size larger than you.
- You quadruple your carrying capacity and the amount you can push, drag, or lift.
- Any attack you make with a huge-sized weapon or unarmed strike deal an additional 1d6 damage of the same type. However, attacks made against small or smaller creatures are made at disadvantage.
- You have a reach of 10 feet.
- Whenever you would gain hit points, you gain an additional 1d4 hit points.
- You must eat 16 times the food a medium sized creature would, roughly 16 pounds per day.
Speed
Your kind's large size allows much greater speed. Your base walking speed is 40 feet.
Bare Knuckles
You have great cudgel-like fists. When you hit with an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage, instead of the normal damage for an unarmed strike.
Giant Versatility
You have lived a long time, specializing in some advanced form of combat, or enhancing a talent.
Frostborn
Your natural environment has accustomed you to certain extremes. You have immunity to cold damage, but vulnerability to fire damage. You are acclimated to high altitude, including elevations above 20,000 feet. You are also naturally adapted to cold climates, and do not suffer the normal ill-effects of such environments.
Hunter's Awareness
After countless hunts, you have learned how to become acutely aware of your surroundings. As a reaction, you may pause to heighten your perceptions to gain advantage on all Wisdom (Perception) checks, Wisdom (Insight) checks and Wisdom (Survival) checks for the next 10 minutes. Once you use this trait, you can’t use it again until you finish a short or long rest.
Mutual Foes
Your kind have a fierce rivalry with another race, and the vitriolic hatred is mutual. You have a particular hatred for dragons, and you have a +2 bonus to attack rolls against them. Dragons have a similar hatred towards you, and have a +2 bonus to attack rolls against you.
Languages
You can speak Common and Giant.
Previous Versions
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9/11/2019 10:43:41 PM
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9/12/2019 4:23:41 AM
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1/18/2020 12:26:41 PM
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