Homebrew Cinder Species Details

The cinder's creation was one born out of intensified pacifism, curious experimentation, and the desire to push the minds of their creators, the githzerai. Holed up in the chaos of Limbo, the githzerai monks started to experiment with the limits of the plane, and started working towards a goal of sentient creation. The goal was to create a race that could preserve the life of the githzerai, by fabricating existence for the intent of protection.

The cinder do not suffer a lot of the same drawbacks as other sentient creatures, their bodies are formed for the brimstone of Limbo and given form through intense chaos. They have to constantly reconstruct their own being to make sure they don't fall apart. A normal creature would have their muscles sore after a long day of exertion, but a cinder would start to feel their own vitality being torn open. They don't sleep as their masters would, instead they take time in the day to mentally reset and strike balance in their souls. 

Cinder Traits

Your racial traits fall in line with your fabricated existence.

Ability Score Increase

Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Age

The maximum cinder lifespan remains a mystery; so far, cinder have shown no signs of deterioration due to age. You are immune to magical aging effects.

Size

Cinder are bulky in build, and reach over 6 feet in height.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Gith.

Fabricated Existence

You were created to have remarkable fortitude, represented by the following benefits:

  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Reconstruction

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Mental Discipline

You have advantage on saving throws against the charmed and frightened conditions.