Homebrew Fulixian Species Details

"Oh I bloody hate them Fulixians... mischievous little buggers they are! Always nicking things I need! Can't complain though, they're good folks, if not a little aggravating..."


It's hard to pin down what a Fulixian strives for, what they desire or what they aim to achieve. They steal, vandalise and cause mischief wherever they go, but without rhyme or reason. Even Fulixians themselves can't explain why they do what they do. Maybe they're the most mysterious and convoluted people in the known realms, or maybe, just maybe, they like mischief.

Masters of Mischief

All Fulixians have a drive to make mischief. They may not know why, but reasons are unimportant to them. Most Fulixians are bored with everyday life. They strive for unpredictability and chaos. Some Fulixians will steal items from people just because they know that the victim needs the item. Many many Fulixians are arrested and have been in an out of prison an amount of times higher than they can count. 

Mysterious Origins 

Fulixians are born from strange means. The first generation of Fulixians just came to be out of thin air. It isn't known why, but it's theorised that gods of mischief made the race in their own image. It's said they had godly powers such as teleportation and mind control, but nowadays they've lost almost all of those powers as the gene pool has gotten less and less pure. 

Impulsive in nature

Patience and quiet are not normal things for a Fulixian to think about. They urge, no, yearn, for excitement. Fulixians are always doing something, fidgeting, doodling, humming, tapping and brushing their fur are very frequently performed actions. When creating your Fulixian character, think about what they might do when they're waiting to keep their mind active. 

A strange style of clever

A Fulixian is incredibly intelligent, but not in the way most people expect. Fulixians are masters of out of the box thinking, but are often frustrated by questions and puzzles with one definitive answer. Most Fulixians have a large array of riddles that they know off heart with many solutions. They also often carry around Jokebooks with hundreds of punchlines to very few opening lines. Variety is the spice of life to them. 

Fulixian Names

Fulixians can get their names from anywhere, but more often than not, they are bored of using names that have preexisted for many generations. Many Fulixians give themselves long and confusing names because they know that people won't remember it and they find it funny when they make a mistake. It's been known for Fulixians to have 2 names, one short name like Ami for friends, and one long name for everyone else. 

Fulixian Traits

Your Fulixian character has certain traits that they may use to survive in a harsh and unforgiving enviroment

Ability Score Increase

Pick 2 ability scores. One increases by 2 and the other increases by 1.

Age

Fulixians are often killed at around the age of 50 usually with only themselves to blame, but they never age past the initial 15 years they spend as a child. Most Fulixians act like children but with the intelligence and body of an adult. They just find formality and seriousness that's commonly associated with adulthood amongst other races to be boring and restrictive.

Alignment

Almost all Fulixians live for chaos, but lack the ambition or effort to be evil. It's rare for a Fulixian to hold any morals that are evil but neither any that are good.

Size

Fulixians have small and limber frames, rarely reaching more than 5 and half feet tall. They usually weigh about 150 pounds.

Speed

Your base walking speed is 30ft.

Trickster's knowledge

Your natural proficiency in illusions and tricks means you have 10ft true sight.

Natural Thieving ability

You have proficiency in stealth and sleight of hand

Mental Security

Due to your strange and confusing mind you are resistant to Psychic damage and whenever you need to make a save against a spell that affects your mind (such as detect thoughts) you have advantage on the save.

Stubborn emotion

You cannot be targeted by spells that change your emotion (such as fear)

Contagious Laughter

You can cast hideous laughter once per long rest. When you cast this spell, you only need vocal components. The save DC is equal to 8 + your proficiency bonus + your Charisma modifier.

Languages

You can speak common and 1 other language of your choice.

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