Homebrew Gnomeling Species Details

A gnomeling, the product of a gnome and a halfling, is said to bring out the best traits of both races. Gnomelings take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play,  but even these wanderers love peace, food, hearth, and home.

Kindred Spirits

Being born of gnome and halfling blood results in a people who are some of the most curious and kind hearted people that you will ever meet. It is not uncommon for them to take up the adventure’s life, they are driven by their curiosity and love of helping other. To them, there’s always a new adventure just around the corner; always another place to see and another person in need.

Half-Bloods Without Strife

Some of the half-blood races such as half-elves, and half-orcs tend to be seen as outsiders to their people. They are not seen as a true blood to either side of their heritage. This is not an issue with gnomelings, even though they are a half-blood race most people cannot tell the different between a gnomeling to either a gnome or halfling. When it comes to either side of their blood, most couldn’t care less; to them family is family.

Chefs and Tinkerers

From their halfling side, gnomelings inherit their interest and expertise in food, and from their gnomish heritage, their tinkering and mechanical skills. This combination makes for a very talented and creative creature, one that loves to take risks but also enjoys the basics.

Vibrant Yet Practical

Gnomelings often have wavy, hard-to-manage hair and while it can be any color, browns and blondes are most common. Their skin tones range from pale and ruddy to tan or brown. Most gnomelings tend to express themselves through their appearances, wearing practical clothes in muted colors, decorated with accents like embroidery and embossing, and the rare gemstones. Beards are rare, but when present are carefully manicured in peculiar forks and points, in stark contrast to their usual messy, unkempt hair.

Pastures and Burrows

Many gnomelings decide to live among normal society with all races, but some choose to live in societies specific to either halflings or gnomes. When this happens, most favor the gnome world, as the bright underground burrows offer more in the way of adventure and excitement than the calm pastures of halfling society.

Gnomeling Names

Gnomelings often use either the gnome or halfling naming conventions, or a combination of two.

Halflings have a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations. 

Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby

Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna

Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough

Gnomes love names, and most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.

Male Names: Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle, Orryn, Roondar, Seebo, Sindri, Warryn, Wrenn, Zook

Female Names: Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna

Clan Names: Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen

Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck

Gnomeling Traits

Your gnomeling character has a number of traits in common with all other gnomelings.

Ability Score Increase

Your Dexterity and Intelligence scores both increase by 1 and one other ability score of your choice increases by 1.

Age

Gnomelings reach adulthood at the age of 20 and they can live 200 to around 400 years.

Alignment

Gnomelings are generally a kind-hearted people who tend to range throughout any of the good alignments.

Size

Gnomelings on average are between 3 to 4 feet tall and about 40 pounds. You size is Small.

Speed

Your base walking speed is 25 feet.

Darkvision

Due to your mixed heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gnomeling Cunning

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Gnomeling Luck

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Gnomeling Bravery

You have advantage on saving throws against being frightened.

Gnomeling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Artificer's Lore

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

 

Tinker

You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume.
The box stops playing when it reaches the song’s end or when it is closed.

Naturally Stealthy

You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Languages

You can speak, read and write Common, Gnomish and Halfling.

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