Homebrew Foreclaimer Species Details

Tall brown skinned elves with lines in their body & a hole in their belly. When a crystal is in that hole, the lines turn into the color of the crystal.

Foreclaimer Traits

Elves that modified themselves with the sun.

Ability score increase

+2 Wisdom.

Age

Foreclaimers reach maturity at 110 & live around 900 years old.

Alignment

Foreclaimers are usually LN.

Size

Foreclaimers are usually 6.2 to 7.0. You are medium.

Languages

You know Common & Elvish.

Subrace rules

Your Subrace is connected to your crystal. You can change your subrace by changing your crystal, though you wont get any benefits until a long rest. You only have 1. The subraces are shown because it wasnt working when I picked the subraces option.

Observant

You are proficient in Perception or Investigation.

Solar powered

While powered, you dont need to sleep, & you have immunity to being put to sleep by magic.

Power crystal

You have a power crystal. When it is taken out, you lose all racial traits. Over the course of 100 years, if not powered, your lifespan is halved. Oh, & you lose the lines on your body after a day if not powered. 

Subrace 1 = Gills

You can breathe underwater.

Subrace 2 = Cat eyes

Darkvision 60 feet.

Subrace 3 = Spiderman hands

Climbing speed of 20 feet.

Subrace 4 = Buff

+1 Strength.

Subrace 5 = Healthy

+1 Constitution.

Subrace 6 = Tempered skin

You have resistance to fire damage.

Subrace 7 = Sonic

+10 Walking speed.

Subrace 8 = Sixth sense

You get proficiency in Dexterity saves.

Subrace 9 = Toxic Blood

You gain resistance to poison damage & disease.

Subrace 10 = Camo

Once per day, you can cast invisibility for 2 rounds. It reacharges after a long rest.

Subrace 11 = Laser eyes

As a action, you can shoot a laser beam that goes 15 feet & does 1d6 + Intelligence mod. The target makes a Dexterity save (DC 10 + Intelligence mod). If succeds, half damage. You can use this up to your Intelligence mod. Recharge at a long rest.

Subrace 12 = Strong bones

When falling, you can deduct 1d4 damage from the damage, & your bones cant be broken by falling.

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