Homebrew Death Fairy Species Details

Death fairies are among one of the rarer types of fairies in the world. Their hair and wings are almost always black or dark silver, though some rare occasions give them grey wings or hair, or brown hair; their eyes are usually dark, cold colors as well, such as black, dark purple, red, sapphire blue, silver, or grey. Their wings tend to look feathery, like a bird's, and when black can have a striking resemblance to crow's wings. A death fairy gives off a somber air, dampening the mood around them easily.

Death fairies only spawn in areas where death is in abundance, such as inside large graveyards, or in areas where plant life has rotted in large quantities, such as areas that suffer from the blight spell. They can very rarely also spawn on battlefields of long and large wars, nearer to the end of the conflict when the area has been littered with the corpses of fallen warriors.

Death fairies often find themselves attracted to not only death, but surprisingly areas of abundant life as well. They seem to hold a fascination for energetic individuals brimming with life, and are drawn towards them in their curiosity. This variety of fairy is not as upbeat as other fairies, and in fact appear to hold some level of increased maturity over other types. They tend to be more serious and somber than most, and sometimes even depressing or pessimistic. Though they don't play around or pull pranks nearly as much as other fairies do, they are still capable of understanding humor, and have been known to crack their own jokes at times, sometimes sarcastically. Curiously, they seem to be much more social with other fairies than one might expect of such a somber group. However, though they don't prefer to associate with any particular variety of fairy more than others, they seem to harbor a dislike for light fairies. Ironically, contrary to what many people believe, flower fairies do not dislike death fairies in the slightest, but rather appear to enjoy their company more than they do other fairies, though not as much as they enjoy associating with light fairies.

Death Fairy Traits

A small fairy that was spawned after a war.

Ability Score Increase

Fairy:

Puny manifestations of nature, these eternally young-hearted fey spend their days playing games and pulling pranks.
Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
Age. Fairies spawn at maturity, and exist for as long as their source of nature remains prominent in the world.
Alignment. Fairies are fun-loving beings, so they are almost always chaotic. However, despite their tendency to pull pranks, they are also extremely protective and supportive of those they call their friends, tending most towards good, though they will sometimes be neutral instead; though evil fairies are possible, it is very uncommon for one to be so.
Size. Fairies, though they vary extremely wildly in stature, lack significant power when they are too small. Fairies with enough power to stand alongside other races will usually be between 2 and 4 feet in height. Your size is Small.
Natural Energy Formation. Your creature type is simultaneously humanoid, fey, and elemental all at once.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Nature Incarnate. You are proficient in the Nature skill.
Persistence. Once, when you fail a death saving throw, you can choose to treat it as a success instead. After using this trait, you must finish a long rest before you can use it again.
Languages. You can speak, read, and write Common, Sylvan, and one other language granted to you by your subrace.

Death Fairy:

Ability Score Increase. Your Intelligence score increases by 1.
Extra Language. You can speak, read, and write Terran.
Deathly. You have advantage on saving throws against being frightened and resistance to necrotic damage, but vulnerability to radiant damage.
Death's Mercy. You know the spare the dying cantrip. Charisma is your spellcasting ability for it.
Bone-Chilling. As an action on your turn, you may reach out to try and impose the sensation of death upon another creature. Make a melee spell attack against a creature you can touch, using Intelligence as your spellcasting ability for the attack. On a hit, the target takes 1d6 necrotic damage, and it can't regain hit points until the start of your next turn. Starting at 6th level, you add your Intelligence modifier to the damage of this attack.

Extra Language

Fairy:

Puny manifestations of nature, these eternally young-hearted fey spend their days playing games and pulling pranks.
Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
Age. Fairies spawn at maturity, and exist for as long as their source of nature remains prominent in the world.
Alignment. Fairies are fun-loving beings, so they are almost always chaotic. However, despite their tendency to pull pranks, they are also extremely protective and supportive of those they call their friends, tending most towards good, though they will sometimes be neutral instead; though evil fairies are possible, it is very uncommon for one to be so.
Size. Fairies, though they vary extremely wildly in stature, lack significant power when they are too small. Fairies with enough power to stand alongside other races will usually be between 2 and 4 feet in height. Your size is Small.
Natural Energy Formation. Your creature type is simultaneously humanoid, fey, and elemental all at once.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Nature Incarnate. You are proficient in the Nature skill.
Persistence. Once, when you fail a death saving throw, you can choose to treat it as a success instead. After using this trait, you must finish a long rest before you can use it again.
Languages. You can speak, read, and write Common, Sylvan, and one other language granted to you by your subrace.

Death Fairy:

Ability Score Increase. Your Intelligence score increases by 1.
Extra Language. You can speak, read, and write Terran.
Deathly. You have advantage on saving throws against being frightened and resistance to necrotic damage, but vulnerability to radiant damage.
Death's Mercy. You know the spare the dying cantrip. Charisma is your spellcasting ability for it.
Bone-Chilling. As an action on your turn, you may reach out to try and impose the sensation of death upon another creature. Make a melee spell attack against a creature you can touch, using Intelligence as your spellcasting ability for the attack. On a hit, the target takes 1d6 necrotic damage, and it can't regain hit points until the start of your next turn. Starting at 6th level, you add your Intelligence modifier to the damage of this attack.

Spare the Dying Cantrip

Death's Mercy. You know the spare the dying cantrip. Charisma is your spellcasting ability for it.

Deathly

Deathly. You have advantage on saving throws against being frightened and resistance to necrotic damage, but vulnerability to radiant damage.

Fey Ancestry

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Nature Incarnate

Nature Incarnate. You are proficient in the Nature skill.

Persistence

Persistence. Once, when you fail a death saving throw, you can choose to treat it as a success instead. After using this trait, you must finish a long rest before you can use it again.

Bone-Chilling

Bone-Chilling. As an action on your turn, you may reach out to try and impose the sensation of death upon another creature. Make a melee spell attack against a creature you can touch, using Intelligence as your spellcasting ability for the attack. On a hit, the target takes 1d6 necrotic damage, and it can't regain hit points until the start of your next turn. Starting at 6th level, you add your Intelligence modifier to the damage of this attack.

 

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